correct some minor comment misspellings in last commit
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@ -3094,14 +3094,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// normalized direction to target
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LSL_Vector dir = llVecNorm(target - from);
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// use vertical to help compute left azis
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// use vertical to help compute left axis
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LSL_Vector up = new LSL_Vector(0.0, 0.0, 1.0);
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// find normalized left axis parallel to horizon
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LSL_Vector left = llVecNorm(LSL_Vector.Cross(up, dir));
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// make up orthogonal to left and dir
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up = LSL_Vector.Cross(dir, left);
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// compute rotation based on orthogonal azes
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// compute rotation based on orthogonal axes
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LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up);
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// Per discussion with Melanie, for non-physical objects llLookAt appears to simply
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