Added references for last commit
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Grid.ScriptServer
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{
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public class FakeScene: Scene
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{
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public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild)
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: base(
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regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer,
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moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild)
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{
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}
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// What does a scene have to do? :P
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}
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}
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@ -1117,6 +1117,8 @@
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Framework.Console"/>
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<Files>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Files>
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@ -1142,11 +1144,11 @@
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="System.Runtime.Remoting" localCopy="false"/>
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<Reference name="System.Runtime.Remoting" localCopy="false"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="libsecondlife.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="RAIL.dll"/>
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<Reference name="RAIL.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
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<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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@ -1180,10 +1182,12 @@
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<Reference name="OpenSim"/>
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<Reference name="OpenSim"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Region.Environment"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="XMLRPC.dll"/>
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