Added references for last commit

ThreadPoolClientBranch
Tedd Hansen 2008-01-12 11:07:49 +00:00
parent a993d0d335
commit 39880f2b45
2 changed files with 33 additions and 2 deletions

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Grid.ScriptServer
{
public class FakeScene: Scene
{
public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager,
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild)
: base(
regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer,
moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild)
{
}
// What does a scene have to do? :P
}
}

View File

@ -1117,6 +1117,8 @@
<Reference name="System.Xml" localCopy="false"/> <Reference name="System.Xml" localCopy="false"/>
<Reference name="libsecondlife.dll"/> <Reference name="libsecondlife.dll"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="OpenSim.Framework.Console"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
</Files> </Files>
@ -1142,11 +1144,11 @@
<Reference name="System.Data" localCopy="false"/> <Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/> <Reference name="System.Xml" localCopy="false"/>
<Reference name="System.Runtime.Remoting" localCopy="false"/> <Reference name="System.Runtime.Remoting" localCopy="false"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="libsecondlife.dll"/> <Reference name="libsecondlife.dll"/>
<Reference name="RAIL.dll"/> <Reference name="RAIL.dll"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="OpenSim.Region.ScriptEngine.Common"/> <Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/> <Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/> <Reference name="Axiom.MathLib.dll" localCopy="false"/>
@ -1180,10 +1182,12 @@
<Reference name="OpenSim"/> <Reference name="OpenSim"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Data"/> <Reference name="OpenSim.Framework.Data"/>
<Reference name="OpenSim.Region.Environment"/> <Reference name="OpenSim.Region.Environment" />
<Reference name="OpenSim.Region.ScriptEngine.Common"/> <Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
<Reference name="libsecondlife.dll"/> <Reference name="libsecondlife.dll"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/> <Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>