fix rez time on inworld object copy
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				|  | @ -2142,6 +2142,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     SceneObjectGroup copy = original.Copy(true); | ||||
|                     copy.AbsolutePosition = copy.AbsolutePosition + offset; | ||||
| 
 | ||||
|                     copy.RootPart.Rezzed = DateTime.UtcNow; | ||||
|                     copy.RootPart.RezzerID = AgentID; | ||||
| 
 | ||||
|                     SceneObjectPart[] parts = copy.Parts; | ||||
| 
 | ||||
|                     m_numTotalPrim += parts.Length; | ||||
|  |  | |||
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