From 39a6d7cab45597ab9b91e0af6ce378bad7fc8146 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 25 Apr 2012 00:47:32 +0100 Subject: [PATCH] Comment out the noisier AVFACTORY log messages for now. Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene. --- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index bf5609f0f1..0ed10d2864 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // Process the baked texture array if (textureEntry != null) { - m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); +// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); // WriteBakedTexturesReport(sp, m_log.DebugFormat); @@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory ScenePresence sp = m_scene.GetScenePresence(agentId); if (sp == null) { - m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); + // This is expected if the user has gone away. +// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); return false; } @@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory return false; } - m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); +// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); // If we only found default textures, then the appearance is not cached return (defonly ? false : true); @@ -483,7 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory ScenePresence sp = m_scene.GetScenePresence(agentid); if (sp == null) { - m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); + // This is expected if the user has gone away. +// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); return; }