refactor: Use SOP.Flags rather than SOP.ObjectFlags
parent
c98c6a2930
commit
39a748b47a
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@ -1017,7 +1017,7 @@ VALUES
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prim.SitName = (string)primRow["SitName"];
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prim.SitName = (string)primRow["SitName"];
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prim.TouchName = (string)primRow["TouchName"];
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prim.TouchName = (string)primRow["TouchName"];
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// permissions
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
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prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
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prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
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prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
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prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
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prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
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prim.GroupID = new UUID((Guid)primRow["GroupID"]);
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prim.GroupID = new UUID((Guid)primRow["GroupID"]);
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@ -1408,7 +1408,7 @@ VALUES
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parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
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parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
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parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
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parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
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// permissions
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// permissions
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parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags));
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parameters.Add(_Database.CreateParameter("ObjectFlags", (uint)prim.Flags));
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parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
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parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
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parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
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parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
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parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
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parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
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@ -1081,7 +1081,7 @@ namespace OpenSim.Data.MySQL
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prim.SitName = (string)row["SitName"];
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prim.SitName = (string)row["SitName"];
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prim.TouchName = (string)row["TouchName"];
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prim.TouchName = (string)row["TouchName"];
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// Permissions
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// Permissions
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prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
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prim.Flags = (PrimFlags)(int)row["ObjectFlags"];
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prim.OwnerMask = (uint)(int)row["OwnerMask"];
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prim.OwnerMask = (uint)(int)row["OwnerMask"];
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prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
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prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
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prim.GroupMask = (uint)(int)row["GroupMask"];
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prim.GroupMask = (uint)(int)row["GroupMask"];
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@ -1414,7 +1414,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("SitName", prim.SitName);
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cmd.Parameters.AddWithValue("SitName", prim.SitName);
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cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
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cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
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// permissions
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// permissions
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cmd.Parameters.AddWithValue("ObjectFlags", prim.ObjectFlags);
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cmd.Parameters.AddWithValue("ObjectFlags", (uint)prim.Flags);
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cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
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cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
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cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
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cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
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cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
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cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
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@ -1187,7 +1187,7 @@ namespace OpenSim.Data.SQLiteLegacy
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prim.SitName = (String) row["SitName"];
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prim.SitName = (String) row["SitName"];
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prim.TouchName = (String) row["TouchName"];
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prim.TouchName = (String) row["TouchName"];
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// permissions
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
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prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
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prim.CreatorID = new UUID((String) row["CreatorID"]);
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prim.CreatorID = new UUID((String) row["CreatorID"]);
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prim.OwnerID = new UUID((String) row["OwnerID"]);
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prim.OwnerID = new UUID((String) row["OwnerID"]);
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prim.GroupID = new UUID((String) row["GroupID"]);
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prim.GroupID = new UUID((String) row["GroupID"]);
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@ -1521,7 +1521,7 @@ namespace OpenSim.Data.SQLiteLegacy
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row["SitName"] = prim.SitName;
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row["SitName"] = prim.SitName;
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row["TouchName"] = prim.TouchName;
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row["TouchName"] = prim.TouchName;
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// permissions
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// permissions
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row["ObjectFlags"] = prim.ObjectFlags;
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row["ObjectFlags"] = (uint)prim.Flags;
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row["CreatorID"] = prim.CreatorID.ToString();
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row["CreatorID"] = prim.CreatorID.ToString();
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row["OwnerID"] = prim.OwnerID.ToString();
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row["OwnerID"] = prim.OwnerID.ToString();
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row["GroupID"] = prim.GroupID.ToString();
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row["GroupID"] = prim.GroupID.ToString();
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@ -317,7 +317,7 @@ namespace OpenSim.Data.Tests
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sop.CreatorID = creator;
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sop.CreatorID = creator;
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sop.InventorySerial = iserial;
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sop.InventorySerial = iserial;
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sop.TaskInventory = dic;
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sop.TaskInventory = dic;
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sop.ObjectFlags = objf;
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sop.Flags = (PrimFlags)objf;
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sop.Name = name;
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sop.Name = name;
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sop.Material = material;
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sop.Material = material;
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sop.ScriptAccessPin = pin;
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sop.ScriptAccessPin = pin;
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@ -350,7 +350,7 @@ namespace OpenSim.Data.Tests
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// Modified in-class
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// Modified in-class
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// Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
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// Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
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Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
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Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
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Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))");
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Assert.That(objf, Is.EqualTo((uint)sop.Flags), "Assert.That(objf,Is.EqualTo(sop.Flags))");
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Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
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Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
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Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
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Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
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Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
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Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
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@ -373,7 +373,7 @@ namespace OpenSim.Data.Tests
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Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
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Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
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// This is necessary or object will not be inserted in DB
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// This is necessary or object will not be inserted in DB
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sop.ObjectFlags = 0;
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sop.Flags = PrimFlags.None;
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SceneObjectGroup sog = new SceneObjectGroup(sop);
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SceneObjectGroup sog = new SceneObjectGroup(sop);
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@ -398,7 +398,7 @@ namespace OpenSim.Data.Tests
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Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
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Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
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//Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
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//Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
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Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
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Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
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//Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))");
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//Assert.That(objf, Is.EqualTo((uint)p.Flags), "Assert.That(objf,Is.EqualTo(p.Flags))");
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Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
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Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
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Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
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Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
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Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
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Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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@ -543,7 +543,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (attachment)
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if (attachment)
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{
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{
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group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
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group.RootPart.Flags |= PrimFlags.Phantom;
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group.RootPart.IsAttachment = true;
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group.RootPart.IsAttachment = true;
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}
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}
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@ -135,7 +135,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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xmlobject.AppendChild(node);
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xmlobject.AppendChild(node);
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node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
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node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
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node.InnerText = String.Format("{0:x}", m_rootPart.ObjectFlags);
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node.InnerText = String.Format("{0:x}", (uint)m_rootPart.Flags);
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xmlobject.AppendChild(node);
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xmlobject.AppendChild(node);
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node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
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node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
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@ -1897,7 +1897,7 @@ namespace OpenSim.Region.Framework.Scenes
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AddRestoredSceneObject(group, true, true);
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AddRestoredSceneObject(group, true, true);
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted;
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rootPart.Flags &= ~PrimFlags.Scripted;
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rootPart.TrimPermissions();
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rootPart.TrimPermissions();
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group.CheckSculptAndLoad();
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group.CheckSculptAndLoad();
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//rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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//rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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@ -2184,7 +2184,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (SceneObjectPart part in group.Children.Values)
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foreach (SceneObjectPart part in group.Children.Values)
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{
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{
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if (part.IsJoint() && ((part.ObjectFlags&(uint)PrimFlags.Physics) != 0))
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if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
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{
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{
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PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
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PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
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}
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}
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@ -4852,7 +4852,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// turn the proxy non-physical, which also stops its client-side interpolation
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// turn the proxy non-physical, which also stops its client-side interpolation
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bool wasUsingPhysics = ((jointProxyObject.ObjectFlags & (uint)PrimFlags.Physics) != 0);
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bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
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if (wasUsingPhysics)
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if (wasUsingPhysics)
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{
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{
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jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
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jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
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@ -1322,9 +1322,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void aggregateScriptEvents()
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public void aggregateScriptEvents()
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{
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{
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uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
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PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
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scriptEvents aggregateScriptEvents=0;
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scriptEvents aggregateScriptEvents = 0;
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lock (m_parts)
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lock (m_parts)
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{
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{
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@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (part == null)
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if (part == null)
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continue;
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continue;
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if (part != RootPart)
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if (part != RootPart)
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part.ObjectFlags = objectflagupdate;
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part.Flags = objectflagupdate;
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aggregateScriptEvents |= part.AggregateScriptEvents;
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aggregateScriptEvents |= part.AggregateScriptEvents;
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}
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}
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}
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}
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@ -1324,7 +1324,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void AddFlag(PrimFlags flag)
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public void AddFlag(PrimFlags flag)
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{
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{
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// PrimFlags prevflag = Flags;
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// PrimFlags prevflag = Flags;
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if ((ObjectFlags & (uint) flag) == 0)
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if ((Flags & flag) == 0)
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{
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{
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//m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString());
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//m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString());
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Flags |= flag;
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Flags |= flag;
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@ -1607,7 +1607,7 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.Velocity = new Vector3(0, 0, 0);
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dupe.Velocity = new Vector3(0, 0, 0);
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dupe.Acceleration = new Vector3(0, 0, 0);
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dupe.Acceleration = new Vector3(0, 0, 0);
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dupe.AngularVelocity = new Vector3(0, 0, 0);
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dupe.AngularVelocity = new Vector3(0, 0, 0);
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dupe.ObjectFlags = ObjectFlags;
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dupe.Flags = Flags;
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dupe._ownershipCost = _ownershipCost;
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dupe._ownershipCost = _ownershipCost;
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dupe._objectSaleType = _objectSaleType;
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dupe._objectSaleType = _objectSaleType;
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@ -1644,7 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived);
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m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived);
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}
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}
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bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0);
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bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
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dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
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dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
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}
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}
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@ -4271,9 +4271,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD)
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public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD)
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{
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{
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bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0);
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bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
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bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0);
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bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
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bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
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bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0);
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bool wasVD = VolumeDetectActive;
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bool wasVD = VolumeDetectActive;
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if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
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if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
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