From 39b8d01e710b0020be5b7b9d8c5f84020cf089d5 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 12 Oct 2012 02:10:30 +0100 Subject: [PATCH] minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index e2fd919729..47b14bbb54 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11763,7 +11763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP logPacket = false; if (DebugPacketLevel <= 50 - & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) + && (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) logPacket = false; if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)