Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
parent
af99e5e74a
commit
39b8f339ce
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@ -122,9 +122,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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if (args.Length == 3)
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{
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if (MainConsole.Instance.ConsoleScene == null)
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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else
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if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
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return;
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OutputSceneDebugOptions();
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}
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else
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@ -144,6 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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cdl.AddRow("teleport", m_scene.DebugTeleporting);
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cdl.AddRow("updates", m_scene.DebugUpdates);
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MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
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MainConsole.Instance.Output(cdl.ToString());
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}
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@ -151,18 +152,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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if (args.Length == 5)
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{
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if (MainConsole.Instance.ConsoleScene == null)
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{
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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}
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else
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{
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if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
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return;
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string key = args[3];
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string value = args[4];
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SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
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MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
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}
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MainConsole.Instance.OutputFormat("Set {0} debug scene {1} = {2}", m_scene.Name, key, value);
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}
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else
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{
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