diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 6305d272f7..dce0ec8684 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -285,9 +285,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the // default avatar. + // Curiously, Vector3.ToString() will not display the last two places of the float. For example, + // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> Assert.That( npc.AbsolutePosition, - Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.8454993f))); + Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); npcModule.Stand(npc.UUID, scene);