rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-09-15 22:29:58 +01:00
parent 16f296f489
commit 39d27fc879
4 changed files with 4 additions and 4 deletions

View File

@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
if (permissionToDelete)
{
foreach (SceneObjectGroup g in objectGroups)
g.DeleteGroup(false);
g.DeleteGroupFromScene(false);
}
}

View File

@ -2120,7 +2120,7 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerParcelPrimCountTainted();
}
group.DeleteGroup(silent);
group.DeleteGroupFromScene(silent);
// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
}

View File

@ -1235,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes
/// must be handled by the caller.
///
/// <param name="silent">If true then deletion is not broadcast to clients</param>
public void DeleteGroup(bool silent)
public void DeleteGroupFromScene(bool silent)
{
List<SceneObjectPart> parts;

View File

@ -263,7 +263,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
scene.SendKillObject(scene.Entities[uuid].LocalId);
scene.SceneGraph.DeleteSceneObject(uuid, false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false);
}
catch(Exception e)
{