Merge branch 'master' of /home/opensim/var/repo/opensim
commit
39e5546bbb
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@ -567,10 +567,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.InventoryService.UpdateItem(item);
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// this gets called when the agent logs off!
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// If the name of the object has been changed whilst attached then we want to update the inventory
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// item in the viewer.
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if (sp.ControllingClient != null)
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sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
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}
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grp.HasGroupChanged = false; // Prevent it being saved over and over
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}
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// else
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@ -77,8 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="itemID">The item ID of the script.</param>
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bool GetScriptState(UUID itemID);
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void SetRunEnable(UUID instanceID, bool enable);
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void SaveAllState();
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/// <summary>
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@ -2143,25 +2143,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (part == null)
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return;
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IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
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if (running)
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{
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foreach (IScriptModule engine in engines)
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{
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engine.SetRunEnable(itemID, true);
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}
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EventManager.TriggerStartScript(part.LocalId, itemID);
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}
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else
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{
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foreach (IScriptModule engine in engines)
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{
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engine.SetRunEnable(itemID, false);
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}
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EventManager.TriggerStopScript(part.LocalId, itemID);
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}
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}
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public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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{
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@ -236,6 +236,13 @@ namespace PrimMesher
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this.U = u;
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this.V = v;
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}
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public UVCoord Flip()
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{
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this.U = 1.0f - this.U;
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this.V = 1.0f - this.V;
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return this;
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}
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}
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public struct Face
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@ -603,40 +610,40 @@ namespace PrimMesher
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/// <summary>
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/// generates a profile for extrusion
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/// </summary>
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internal class Profile
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public class Profile
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{
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private const float twoPi = 2.0f * (float)Math.PI;
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internal string errorMessage = null;
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public string errorMessage = null;
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internal List<Coord> coords;
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internal List<Face> faces;
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internal List<Coord> vertexNormals;
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internal List<float> us;
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internal List<UVCoord> faceUVs;
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internal List<int> faceNumbers;
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public List<Coord> coords;
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public List<Face> faces;
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public List<Coord> vertexNormals;
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public List<float> us;
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public List<UVCoord> faceUVs;
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public List<int> faceNumbers;
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// use these for making individual meshes for each prim face
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internal List<int> outerCoordIndices = null;
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internal List<int> hollowCoordIndices = null;
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internal List<int> cut1CoordIndices = null;
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internal List<int> cut2CoordIndices = null;
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public List<int> outerCoordIndices = null;
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public List<int> hollowCoordIndices = null;
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public List<int> cut1CoordIndices = null;
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public List<int> cut2CoordIndices = null;
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internal Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
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internal Coord cutNormal1 = new Coord();
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internal Coord cutNormal2 = new Coord();
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public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
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public Coord cutNormal1 = new Coord();
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public Coord cutNormal2 = new Coord();
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internal int numOuterVerts = 0;
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internal int numHollowVerts = 0;
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public int numOuterVerts = 0;
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public int numHollowVerts = 0;
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internal int outerFaceNumber = -1;
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internal int hollowFaceNumber = -1;
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public int outerFaceNumber = -1;
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public int hollowFaceNumber = -1;
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internal bool calcVertexNormals = false;
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internal int bottomFaceNumber = 0;
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internal int numPrimFaces = 0;
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public bool calcVertexNormals = false;
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public int bottomFaceNumber = 0;
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public int numPrimFaces = 0;
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internal Profile()
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public Profile()
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{
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this.coords = new List<Coord>();
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this.faces = new List<Face>();
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@ -646,7 +653,7 @@ namespace PrimMesher
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this.faceNumbers = new List<int>();
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}
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internal Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
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public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
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{
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this.calcVertexNormals = calcVertexNormals;
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this.coords = new List<Coord>();
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@ -657,7 +664,6 @@ namespace PrimMesher
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this.faceNumbers = new List<int>();
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Coord center = new Coord(0.0f, 0.0f, 0.0f);
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//bool hasCenter = false;
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List<Coord> hollowCoords = new List<Coord>();
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List<Coord> hollowNormals = new List<Coord>();
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@ -682,8 +688,8 @@ namespace PrimMesher
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float yScale = 0.5f;
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if (sides == 4) // corners of a square are sqrt(2) from center
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{
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xScale = 0.707f;
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yScale = 0.707f;
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xScale = 0.707107f;
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yScale = 0.707107f;
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}
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float startAngle = profileStart * twoPi;
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@ -724,7 +730,6 @@ namespace PrimMesher
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else if (!simpleFace)
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{
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this.coords.Add(center);
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//hasCenter = true;
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if (this.calcVertexNormals)
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this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
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this.us.Add(0.0f);
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@ -752,6 +757,9 @@ namespace PrimMesher
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else
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hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
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if (hollowSides == 4)
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hollowUs.Add(angle.angle * hollow * 0.707107f);
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else
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hollowUs.Add(angle.angle * hollow);
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}
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}
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@ -829,9 +837,6 @@ namespace PrimMesher
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if (createFaces)
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{
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//int numOuterVerts = this.coords.Count;
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//numOuterVerts = this.coords.Count;
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//int numHollowVerts = hollowCoords.Count;
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int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
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if (this.numOuterVerts == this.numHollowVerts)
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@ -993,11 +998,7 @@ namespace PrimMesher
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if (startVert > 0)
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this.faceNumbers.Add(-1);
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for (int i = 0; i < this.numOuterVerts - 1; i++)
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//this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum);
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this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum);
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//if (!hasHollow && !hasProfileCut)
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// this.bottomFaceNumber = faceNum++;
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this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum);
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this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++);
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@ -1014,8 +1015,7 @@ namespace PrimMesher
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this.hollowFaceNumber = faceNum++;
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}
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//if (hasProfileCut || hasHollow)
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// this.bottomFaceNumber = faceNum++;
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this.bottomFaceNumber = faceNum++;
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if (hasHollow && hasProfileCut)
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@ -1030,19 +1030,19 @@ namespace PrimMesher
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}
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internal void MakeFaceUVs()
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public void MakeFaceUVs()
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{
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this.faceUVs = new List<UVCoord>();
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foreach (Coord c in this.coords)
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this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y));
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this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
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}
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internal Profile Copy()
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public Profile Copy()
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{
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return this.Copy(true);
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}
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internal Profile Copy(bool needFaces)
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public Profile Copy(bool needFaces)
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{
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Profile copy = new Profile();
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@ -1071,12 +1071,12 @@ namespace PrimMesher
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return copy;
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}
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internal void AddPos(Coord v)
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public void AddPos(Coord v)
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{
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this.AddPos(v.X, v.Y, v.Z);
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}
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internal void AddPos(float x, float y, float z)
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public void AddPos(float x, float y, float z)
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{
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int i;
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int numVerts = this.coords.Count;
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@ -1092,7 +1092,7 @@ namespace PrimMesher
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}
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}
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internal void AddRot(Quat q)
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public void AddRot(Quat q)
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{
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int i;
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int numVerts = this.coords.Count;
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@ -1113,7 +1113,7 @@ namespace PrimMesher
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}
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}
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internal void Scale(float x, float y)
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public void Scale(float x, float y)
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{
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int i;
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int numVerts = this.coords.Count;
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@ -1131,7 +1131,7 @@ namespace PrimMesher
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/// <summary>
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/// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices
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/// </summary>
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internal void FlipNormals()
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public void FlipNormals()
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{
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int i;
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int numFaces = this.faces.Count;
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@ -1171,7 +1171,7 @@ namespace PrimMesher
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}
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}
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internal void AddValue2FaceVertexIndices(int num)
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public void AddValue2FaceVertexIndices(int num)
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{
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int numFaces = this.faces.Count;
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Face tmpFace;
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@ -1186,7 +1186,7 @@ namespace PrimMesher
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}
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}
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internal void AddValue2FaceNormalIndices(int num)
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public void AddValue2FaceNormalIndices(int num)
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{
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if (this.calcVertexNormals)
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{
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@ -1204,7 +1204,7 @@ namespace PrimMesher
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}
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}
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internal void DumpRaw(String path, String name, String title)
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public void DumpRaw(String path, String name, String title)
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{
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if (path == null)
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return;
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@ -1261,6 +1261,15 @@ namespace PrimMesher
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public void Create(PathType pathType, int steps)
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{
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if (this.taperX > 0.999f)
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this.taperX = 0.999f;
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if (this.taperX < -0.999f)
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this.taperX = -0.999f;
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if (this.taperY > 0.999f)
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this.taperY = 0.999f;
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if (this.taperY < -0.999f)
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this.taperY = -0.999f;
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if (pathType == PathType.Linear || pathType == PathType.Flexible)
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{
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int step = 0;
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@ -1273,12 +1282,12 @@ namespace PrimMesher
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float start = -0.5f;
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float stepSize = length / (float)steps;
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float percentOfPathMultiplier = stepSize;
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float xOffset = 0.0f;
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float yOffset = 0.0f;
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float percentOfPathMultiplier = stepSize * 0.999999f;
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float xOffset = this.topShearX * this.pathCutBegin;
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float yOffset = this.topShearY * this.pathCutBegin;
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float zOffset = start;
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float xOffsetStepIncrement = this.topShearX / steps;
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float yOffsetStepIncrement = this.topShearY / steps;
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float xOffsetStepIncrement = this.topShearX * length / steps;
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float yOffsetStepIncrement = this.topShearY * length / steps;
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float percentOfPath = this.pathCutBegin;
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zOffset += percentOfPath;
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@ -1573,13 +1582,6 @@ namespace PrimMesher
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this.hollow = 0.99f;
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if (hollow < 0.0f)
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this.hollow = 0.0f;
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|
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//if (sphereMode)
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// this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
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//else
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// //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f);
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// this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
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//this.hasHollow = (this.hollow > 0.001f);
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}
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/// <summary>
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|
@ -1614,10 +1616,9 @@ namespace PrimMesher
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steps = (int)(steps * 4.5 * length);
|
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}
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if (sphereMode)
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if (this.sphereMode)
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this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
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else
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//this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f);
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this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
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this.hasHollow = (this.hollow > 0.001f);
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|
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|
@ -1630,6 +1631,22 @@ namespace PrimMesher
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|||
|
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float hollow = this.hollow;
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if (pathType == PathType.Circular)
|
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{
|
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needEndFaces = false;
|
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if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
|
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needEndFaces = true;
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else if (this.taperX != 0.0f || this.taperY != 0.0f)
|
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needEndFaces = true;
|
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else if (this.skew != 0.0f)
|
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needEndFaces = true;
|
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else if (twistTotal != 0.0f)
|
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needEndFaces = true;
|
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else if (this.radius != 0.0f)
|
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needEndFaces = true;
|
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}
|
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else needEndFaces = true;
|
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|
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// sanity checks
|
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float initialProfileRot = 0.0f;
|
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if (pathType == PathType.Circular)
|
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|
@ -1689,20 +1706,13 @@ namespace PrimMesher
|
|||
|
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this.numPrimFaces = profile.numPrimFaces;
|
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|
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//profileOuterFaceNumber = profile.faceNumbers[0];
|
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//if (!needEndFaces)
|
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// profileOuterFaceNumber--;
|
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//profileOuterFaceNumber = needEndFaces ? 1 : 0;
|
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|
||||
|
||||
//if (hasHollow)
|
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//{
|
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// if (needEndFaces)
|
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// profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1];
|
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// else
|
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// profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1;
|
||||
//}
|
||||
|
||||
int cut1FaceNumber = profile.bottomFaceNumber + 1;
|
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int cut2FaceNumber = cut1FaceNumber + 1;
|
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if (!needEndFaces)
|
||||
{
|
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cut1FaceNumber -= 2;
|
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cut2FaceNumber -= 2;
|
||||
}
|
||||
|
||||
profileOuterFaceNumber = profile.outerFaceNumber;
|
||||
if (!needEndFaces)
|
||||
|
@ -1732,7 +1742,8 @@ namespace PrimMesher
|
|||
|
||||
Coord lastCutNormal1 = new Coord();
|
||||
Coord lastCutNormal2 = new Coord();
|
||||
float lastV = 1.0f;
|
||||
float thisV = 0.0f;
|
||||
float lastV = 0.0f;
|
||||
|
||||
Path path = new Path();
|
||||
path.twistBegin = twistBegin;
|
||||
|
@ -1754,23 +1765,6 @@ namespace PrimMesher
|
|||
|
||||
path.Create(pathType, steps);
|
||||
|
||||
|
||||
if (pathType == PathType.Circular)
|
||||
{
|
||||
needEndFaces = false;
|
||||
if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
|
||||
needEndFaces = true;
|
||||
else if (this.taperX != 0.0f || this.taperY != 0.0f)
|
||||
needEndFaces = true;
|
||||
else if (this.skew != 0.0f)
|
||||
needEndFaces = true;
|
||||
else if (twistTotal != 0.0f)
|
||||
needEndFaces = true;
|
||||
else if (this.radius != 0.0f)
|
||||
needEndFaces = true;
|
||||
}
|
||||
else needEndFaces = true;
|
||||
|
||||
for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
|
||||
{
|
||||
PathNode node = path.pathNodes[nodeIndex];
|
||||
|
@ -1784,7 +1778,7 @@ namespace PrimMesher
|
|||
{
|
||||
newLayer.FlipNormals();
|
||||
|
||||
// add the top faces to the viewerFaces list here
|
||||
// add the bottom faces to the viewerFaces list
|
||||
if (this.viewerMode)
|
||||
{
|
||||
Coord faceNormal = newLayer.faceNormal;
|
||||
|
@ -1811,6 +1805,13 @@ namespace PrimMesher
|
|||
newViewerFace.uv2 = newLayer.faceUVs[face.v2];
|
||||
newViewerFace.uv3 = newLayer.faceUVs[face.v3];
|
||||
|
||||
if (pathType == PathType.Linear)
|
||||
{
|
||||
newViewerFace.uv1.Flip();
|
||||
newViewerFace.uv2.Flip();
|
||||
newViewerFace.uv3.Flip();
|
||||
}
|
||||
|
||||
this.viewerFaces.Add(newViewerFace);
|
||||
}
|
||||
}
|
||||
|
@ -1835,7 +1836,10 @@ namespace PrimMesher
|
|||
// fill faces between layers
|
||||
|
||||
int numVerts = newLayer.coords.Count;
|
||||
Face newFace = new Face();
|
||||
Face newFace1 = new Face();
|
||||
Face newFace2 = new Face();
|
||||
|
||||
thisV = 1.0f - node.percentOfPath;
|
||||
|
||||
if (nodeIndex > 0)
|
||||
{
|
||||
|
@ -1853,14 +1857,23 @@ namespace PrimMesher
|
|||
|
||||
int whichVert = i - startVert;
|
||||
|
||||
newFace.v1 = i;
|
||||
newFace.v2 = i - numVerts;
|
||||
newFace.v3 = iNext - numVerts;
|
||||
this.faces.Add(newFace);
|
||||
newFace1.v1 = i;
|
||||
newFace1.v2 = i - numVerts;
|
||||
newFace1.v3 = iNext;
|
||||
|
||||
newFace.v2 = iNext - numVerts;
|
||||
newFace.v3 = iNext;
|
||||
this.faces.Add(newFace);
|
||||
newFace1.n1 = newFace1.v1;
|
||||
newFace1.n2 = newFace1.v2;
|
||||
newFace1.n3 = newFace1.v3;
|
||||
this.faces.Add(newFace1);
|
||||
|
||||
newFace2.v1 = iNext;
|
||||
newFace2.v2 = i - numVerts;
|
||||
newFace2.v3 = iNext - numVerts;
|
||||
|
||||
newFace2.n1 = newFace2.v1;
|
||||
newFace2.n2 = newFace2.v2;
|
||||
newFace2.n3 = newFace2.v3;
|
||||
this.faces.Add(newFace2);
|
||||
|
||||
if (this.viewerMode)
|
||||
{
|
||||
|
@ -1873,10 +1886,16 @@ namespace PrimMesher
|
|||
ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
|
||||
ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
|
||||
|
||||
float u1 = newLayer.us[whichVert];
|
||||
int uIndex = whichVert;
|
||||
if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1)
|
||||
{
|
||||
uIndex++;
|
||||
}
|
||||
|
||||
float u1 = newLayer.us[uIndex];
|
||||
float u2 = 1.0f;
|
||||
if (whichVert < newLayer.us.Count - 1)
|
||||
u2 = newLayer.us[whichVert + 1];
|
||||
if (uIndex < (int)newLayer.us.Count - 1)
|
||||
u2 = newLayer.us[uIndex + 1];
|
||||
|
||||
if (whichVert == cut1Vert || whichVert == cut2Vert)
|
||||
{
|
||||
|
@ -1894,13 +1913,22 @@ namespace PrimMesher
|
|||
u1 -= (int)u1;
|
||||
if (u2 < 0.1f)
|
||||
u2 = 1.0f;
|
||||
//this.profileOuterFaceNumber = primFaceNum;
|
||||
}
|
||||
else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1)
|
||||
}
|
||||
|
||||
if (this.sphereMode)
|
||||
{
|
||||
u1 *= 2.0f;
|
||||
u2 *= 2.0f;
|
||||
//this.profileHollowFaceNumber = primFaceNum;
|
||||
if (whichVert != cut1Vert && whichVert != cut2Vert)
|
||||
{
|
||||
u1 = u1 * 2.0f - 1.0f;
|
||||
u2 = u2 * 2.0f - 1.0f;
|
||||
|
||||
if (whichVert >= newLayer.numOuterVerts)
|
||||
{
|
||||
u1 -= hollow;
|
||||
u2 -= hollow;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1908,37 +1936,39 @@ namespace PrimMesher
|
|||
newViewerFace1.uv2.U = u1;
|
||||
newViewerFace1.uv3.U = u2;
|
||||
|
||||
newViewerFace1.uv1.V = 1.0f - node.percentOfPath;
|
||||
newViewerFace1.uv1.V = thisV;
|
||||
newViewerFace1.uv2.V = lastV;
|
||||
newViewerFace1.uv3.V = lastV;
|
||||
newViewerFace1.uv3.V = thisV;
|
||||
|
||||
newViewerFace2.uv1.U = u1;
|
||||
newViewerFace2.uv2.U = u2;
|
||||
newViewerFace2.uv1.U = u2;
|
||||
newViewerFace2.uv2.U = u1;
|
||||
newViewerFace2.uv3.U = u2;
|
||||
|
||||
newViewerFace2.uv1.V = 1.0f - node.percentOfPath;
|
||||
newViewerFace2.uv1.V = thisV;
|
||||
newViewerFace2.uv2.V = lastV;
|
||||
newViewerFace2.uv3.V = 1.0f - node.percentOfPath;
|
||||
newViewerFace2.uv3.V = lastV;
|
||||
|
||||
newViewerFace1.v1 = this.coords[i];
|
||||
newViewerFace1.v2 = this.coords[i - numVerts];
|
||||
newViewerFace1.v3 = this.coords[iNext - numVerts];
|
||||
newViewerFace1.v1 = this.coords[newFace1.v1];
|
||||
newViewerFace1.v2 = this.coords[newFace1.v2];
|
||||
newViewerFace1.v3 = this.coords[newFace1.v3];
|
||||
|
||||
newViewerFace2.v1 = this.coords[i];
|
||||
newViewerFace2.v2 = this.coords[iNext - numVerts];
|
||||
newViewerFace2.v3 = this.coords[iNext];
|
||||
newViewerFace2.v1 = this.coords[newFace2.v1];
|
||||
newViewerFace2.v2 = this.coords[newFace2.v2];
|
||||
newViewerFace2.v3 = this.coords[newFace2.v3];
|
||||
|
||||
newViewerFace1.coordIndex1 = i;
|
||||
newViewerFace1.coordIndex2 = i - numVerts;
|
||||
newViewerFace1.coordIndex3 = iNext - numVerts;
|
||||
newViewerFace1.coordIndex1 = newFace1.v1;
|
||||
newViewerFace1.coordIndex2 = newFace1.v2;
|
||||
newViewerFace1.coordIndex3 = newFace1.v3;
|
||||
|
||||
newViewerFace2.coordIndex1 = i;
|
||||
newViewerFace2.coordIndex2 = iNext - numVerts;
|
||||
newViewerFace2.coordIndex3 = iNext;
|
||||
newViewerFace2.coordIndex1 = newFace2.v1;
|
||||
newViewerFace2.coordIndex2 = newFace2.v2;
|
||||
newViewerFace2.coordIndex3 = newFace2.v3;
|
||||
|
||||
// profile cut faces
|
||||
if (whichVert == cut1Vert)
|
||||
{
|
||||
newViewerFace1.primFaceNumber = cut1FaceNumber;
|
||||
newViewerFace2.primFaceNumber = cut1FaceNumber;
|
||||
newViewerFace1.n1 = newLayer.cutNormal1;
|
||||
newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
|
||||
|
||||
|
@ -1947,10 +1977,14 @@ namespace PrimMesher
|
|||
}
|
||||
else if (whichVert == cut2Vert)
|
||||
{
|
||||
newViewerFace1.primFaceNumber = cut2FaceNumber;
|
||||
newViewerFace2.primFaceNumber = cut2FaceNumber;
|
||||
newViewerFace1.n1 = newLayer.cutNormal2;
|
||||
newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2;
|
||||
newViewerFace1.n2 = lastCutNormal2;
|
||||
newViewerFace1.n3 = lastCutNormal2;
|
||||
|
||||
newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2;
|
||||
newViewerFace2.n1 = newLayer.cutNormal2;
|
||||
newViewerFace2.n3 = newLayer.cutNormal2;
|
||||
newViewerFace2.n2 = lastCutNormal2;
|
||||
}
|
||||
|
||||
|
@ -1963,13 +1997,13 @@ namespace PrimMesher
|
|||
}
|
||||
else
|
||||
{
|
||||
newViewerFace1.n1 = this.normals[i];
|
||||
newViewerFace1.n2 = this.normals[i - numVerts];
|
||||
newViewerFace1.n3 = this.normals[iNext - numVerts];
|
||||
newViewerFace1.n1 = this.normals[newFace1.n1];
|
||||
newViewerFace1.n2 = this.normals[newFace1.n2];
|
||||
newViewerFace1.n3 = this.normals[newFace1.n3];
|
||||
|
||||
newViewerFace2.n1 = this.normals[i];
|
||||
newViewerFace2.n2 = this.normals[iNext - numVerts];
|
||||
newViewerFace2.n3 = this.normals[iNext];
|
||||
newViewerFace2.n1 = this.normals[newFace2.n1];
|
||||
newViewerFace2.n2 = this.normals[newFace2.n2];
|
||||
newViewerFace2.n3 = this.normals[newFace2.n3];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1982,14 +2016,13 @@ namespace PrimMesher
|
|||
|
||||
lastCutNormal1 = newLayer.cutNormal1;
|
||||
lastCutNormal2 = newLayer.cutNormal2;
|
||||
lastV = 1.0f - node.percentOfPath;
|
||||
lastV = thisV;
|
||||
|
||||
if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode)
|
||||
{
|
||||
// add the top faces to the viewerFaces list here
|
||||
Coord faceNormal = newLayer.faceNormal;
|
||||
ViewerFace newViewerFace = new ViewerFace();
|
||||
newViewerFace.primFaceNumber = 0;
|
||||
ViewerFace newViewerFace = new ViewerFace(0);
|
||||
int numFaces = newLayer.faces.Count;
|
||||
List<Face> faces = newLayer.faces;
|
||||
|
||||
|
@ -2012,6 +2045,13 @@ namespace PrimMesher
|
|||
newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
|
||||
newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
|
||||
|
||||
if (pathType == PathType.Linear)
|
||||
{
|
||||
newViewerFace.uv1.Flip();
|
||||
newViewerFace.uv2.Flip();
|
||||
newViewerFace.uv3.Flip();
|
||||
}
|
||||
|
||||
this.viewerFaces.Add(newViewerFace);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,16 +63,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
|
|||
/// </summary>
|
||||
bool Running { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether this
|
||||
/// <see cref="OpenSim.Region.ScriptEngine.Interfaces.IScriptInstance"/> is run.
|
||||
/// For viewer script editor control
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <c>true</c> if run; otherwise, <c>false</c>.
|
||||
/// </value>
|
||||
bool Run { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is the script suspended?
|
||||
/// </summary>
|
||||
|
|
|
@ -1664,9 +1664,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
UUID objUUID;
|
||||
if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead.
|
||||
{
|
||||
OSSLShoutError("osMessageObject() cannot send messages to objects with invalid UUIDs");
|
||||
return;
|
||||
}
|
||||
|
||||
object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
|
||||
|
||||
SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID));
|
||||
SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);
|
||||
|
||||
if (sceneOP == null) // prior to patching, PostObjectEvent() would cause a throw exception to be shouted instead.
|
||||
{
|
||||
OSSLShoutError("osMessageObject() cannot send message to " + objUUID.ToString() + ", object was not found in scene.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(
|
||||
sceneOP.LocalId, new EventParams(
|
||||
|
|
|
@ -121,8 +121,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
public bool Running { get; set; }
|
||||
|
||||
public bool Run { get; set; }
|
||||
|
||||
public bool Suspended
|
||||
{
|
||||
get { return m_Suspended; }
|
||||
|
@ -218,7 +216,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
m_postOnRez = postOnRez;
|
||||
m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
|
||||
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
|
||||
Run = true;
|
||||
|
||||
if (part != null)
|
||||
{
|
||||
|
@ -315,11 +312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
|
||||
Running = false;
|
||||
|
||||
if (ShuttingDown)
|
||||
if (!Running)
|
||||
m_startOnInit = false;
|
||||
|
||||
Running = false;
|
||||
|
||||
// we get new rez events on sim restart, too
|
||||
// but if there is state, then we fire the change
|
||||
// event
|
||||
|
@ -355,14 +352,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
public void Init()
|
||||
{
|
||||
if (!m_startOnInit)
|
||||
if (ShuttingDown)
|
||||
return;
|
||||
|
||||
if (m_startedFromSavedState)
|
||||
{
|
||||
if (!Run)
|
||||
return;
|
||||
|
||||
if (m_startOnInit)
|
||||
Start();
|
||||
if (m_postOnRez)
|
||||
{
|
||||
|
@ -395,9 +390,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!Run)
|
||||
return;
|
||||
|
||||
if (m_startOnInit)
|
||||
Start();
|
||||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
|
|
|
@ -55,7 +55,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
public static string Serialize(ScriptInstance instance)
|
||||
{
|
||||
bool running = instance.Running;
|
||||
bool enabled = instance.Run;
|
||||
|
||||
XmlDocument xmldoc = new XmlDocument();
|
||||
|
||||
|
@ -78,12 +77,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
rootElement.AppendChild(run);
|
||||
|
||||
XmlElement run_enable = xmldoc.CreateElement("", "Run", "");
|
||||
run_enable.AppendChild(xmldoc.CreateTextNode(
|
||||
enabled.ToString()));
|
||||
|
||||
rootElement.AppendChild(run_enable);
|
||||
|
||||
Dictionary<string, Object> vars = instance.GetVars();
|
||||
|
||||
XmlElement variables = xmldoc.CreateElement("", "Variables", "");
|
||||
|
@ -232,7 +225,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
object varValue;
|
||||
XmlNodeList partL = rootNode.ChildNodes;
|
||||
instance.Run = true;
|
||||
|
||||
foreach (XmlNode part in partL)
|
||||
{
|
||||
|
@ -244,9 +236,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
case "Running":
|
||||
instance.Running=bool.Parse(part.InnerText);
|
||||
break;
|
||||
case "Run":
|
||||
instance.Run = bool.Parse(part.InnerText);
|
||||
break;
|
||||
case "Variables":
|
||||
XmlNodeList varL = part.ChildNodes;
|
||||
foreach (XmlNode var in varL)
|
||||
|
|
|
@ -108,6 +108,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
private bool m_KillTimedOutScripts;
|
||||
private string m_ScriptEnginesPath = null;
|
||||
|
||||
private ExpiringCache<UUID, bool> m_runFlags = new ExpiringCache<UUID, bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Is the entire simulator in the process of shutting down?
|
||||
/// </summary>
|
||||
|
@ -1196,6 +1198,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (instance != null)
|
||||
instance.Init();
|
||||
|
||||
bool runIt;
|
||||
if (m_runFlags.TryGetValue(itemID, out runIt))
|
||||
{
|
||||
if (!runIt)
|
||||
StopScript(itemID);
|
||||
m_runFlags.Remove(itemID);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1541,13 +1551,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
}
|
||||
|
||||
public void SetRunEnable(UUID instanceID, bool enable)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(instanceID);
|
||||
if (instance != null)
|
||||
instance.Run = enable;
|
||||
}
|
||||
|
||||
public bool GetScriptState(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
|
@ -1575,6 +1578,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Start();
|
||||
else
|
||||
m_runFlags.AddOrUpdate(itemID, true, 240);
|
||||
}
|
||||
|
||||
public void StopScript(UUID itemID)
|
||||
|
@ -1586,6 +1591,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
|
||||
instance.Stop(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_runFlags.AddOrUpdate(itemID, false, 240);
|
||||
}
|
||||
}
|
||||
|
||||
public DetectParams GetDetectParams(UUID itemID, int idx)
|
||||
|
|
|
@ -57,7 +57,12 @@ namespace OpenSim.Region.UserStatistics
|
|||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static SqliteConnection dbConn;
|
||||
|
||||
/// <summary>
|
||||
/// User statistics sessions keyed by agent ID
|
||||
/// </summary>
|
||||
private Dictionary<UUID, UserSessionID> m_sessions = new Dictionary<UUID, UserSessionID>();
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>();
|
||||
private Dictionary<UUID, USimStatsData> m_simstatsCounters = new Dictionary<UUID, USimStatsData>();
|
||||
|
@ -308,49 +313,41 @@ namespace OpenSim.Region.UserStatistics
|
|||
scene.EventManager.OnDeregisterCaps += OnDeRegisterCaps;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
|
||||
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMakeRootAgent(ScenePresence agent)
|
||||
{
|
||||
UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle);
|
||||
|
||||
lock (m_sessions)
|
||||
{
|
||||
UserSessionID uid;
|
||||
|
||||
if (!m_sessions.ContainsKey(agent.UUID))
|
||||
{
|
||||
UserSessionData usd = UserSessionUtil.newUserSessionData();
|
||||
|
||||
UserSessionID uid = new UserSessionID();
|
||||
uid = new UserSessionID();
|
||||
uid.name_f = agent.Firstname;
|
||||
uid.name_l = agent.Lastname;
|
||||
uid.region_id = regionUUID;
|
||||
uid.session_id = agent.ControllingClient.SessionId;
|
||||
uid.session_data = usd;
|
||||
|
||||
m_sessions.Add(agent.UUID, uid);
|
||||
}
|
||||
else
|
||||
{
|
||||
UserSessionID uid = m_sessions[agent.UUID];
|
||||
uid.region_id = regionUUID;
|
||||
uid.session_id = agent.ControllingClient.SessionId;
|
||||
m_sessions[agent.UUID] = uid;
|
||||
}
|
||||
}
|
||||
uid = m_sessions[agent.UUID];
|
||||
}
|
||||
|
||||
private void OnMakeChildAgent(ScenePresence agent)
|
||||
{
|
||||
uid.region_id = agent.Scene.RegionInfo.RegionID;
|
||||
uid.session_id = agent.ControllingClient.SessionId;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
lock (m_sessions)
|
||||
{
|
||||
if (m_sessions.ContainsKey(agentID))
|
||||
if (m_sessions.ContainsKey(agentID) && m_sessions[agentID].region_id == scene.RegionInfo.RegionID)
|
||||
{
|
||||
m_sessions.Remove(agentID);
|
||||
}
|
||||
|
@ -395,20 +392,6 @@ namespace OpenSim.Region.UserStatistics
|
|||
return encoding.GetString(buffer);
|
||||
}
|
||||
|
||||
private UUID GetRegionUUIDFromHandle(ulong regionhandle)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (scene.RegionInfo.RegionHandle == regionhandle)
|
||||
return scene.RegionInfo.RegionID;
|
||||
}
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for a viewerstats cap
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue