Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
parent
3bc669ffc7
commit
39e5785c0f
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@ -446,7 +446,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSShoutError("LightShare functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return 0;
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@ -474,7 +476,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSShoutError("LightShare functions are not enabled.");
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return;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return;
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@ -497,7 +501,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSShoutError("LightShare functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
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{
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LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
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return 0;
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