Patch #9159
Complete the support for dupe tracking. Eliminate one of the "Eternal caches".0.6.0-stable
parent
6b7fb1712c
commit
39e68833b2
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@ -144,7 +144,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//
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//
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private Dictionary<uint, int> m_DupeTracker =
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private Dictionary<uint, int> m_DupeTracker =
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new Dictionary<uint, int>();
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new Dictionary<uint, int>();
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//private uint m_DupeTrackerWindow = 30;
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private uint m_DupeTrackerWindow = 30;
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private int m_DupeTrackerLastCheck = System.Environment.TickCount;
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// Values for the SimStatsReporter
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// Values for the SimStatsReporter
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//
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//
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@ -459,21 +460,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We can't keep an unlimited record of dupes. This will prune the
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// We can't keep an unlimited record of dupes. This will prune the
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// dictionary by age.
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// dictionary by age.
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//
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//
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// private void PruneDupeTracker()
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private void PruneDupeTracker()
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// {
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{
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// lock (m_DupeTracker)
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lock (m_DupeTracker)
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// {
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{
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// Dictionary<uint, int> packs =
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if(m_DupeTracker.Count < 1024)
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// new Dictionary<uint, int>(m_DupeTracker);
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return;
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//
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// foreach (uint pack in packs.Keys)
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if(System.Environment.TickCount - m_DupeTrackerLastCheck < 2000)
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// {
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return;
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// if (Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
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// m_DupeTrackerWindow)
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m_DupeTrackerLastCheck = System.Environment.TickCount;
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// m_DupeTracker.Remove(pack);
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// }
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Dictionary<uint, int> packs =
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// }
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new Dictionary<uint, int>(m_DupeTracker);
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// }
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foreach (uint pack in packs.Keys)
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{
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if (Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
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m_DupeTrackerWindow)
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m_DupeTracker.Remove(pack);
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}
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}
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}
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public void InPacket(Packet packet)
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public void InPacket(Packet packet)
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{
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{
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@ -545,6 +554,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Type != PacketType.AgentUpdate)
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if (packet.Type != PacketType.AgentUpdate)
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m_PacketsReceived++;
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m_PacketsReceived++;
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PruneDupeTracker();
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// Check for duplicate packets.. packets that the client is
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// Check for duplicate packets.. packets that the client is
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// resending because it didn't receive our ack
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// resending because it didn't receive our ack
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//
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//
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