workaround potencial memory leak
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				|  | @ -1428,6 +1428,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | ||||||
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|             mapTexture.Save(exportPath, ImageFormat.Jpeg); |             mapTexture.Save(exportPath, ImageFormat.Jpeg); | ||||||
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|  |             g.Dispose(); | ||||||
|  |             mapTexture.Dispose(); | ||||||
|  |             sea.Dispose(); | ||||||
|  | 
 | ||||||
|             m_log.InfoFormat( |             m_log.InfoFormat( | ||||||
|                 "[WORLD MAP]: Successfully exported world map for {0} to {1}", |                 "[WORLD MAP]: Successfully exported world map for {0} to {1}", | ||||||
|                 m_scene.RegionInfo.RegionName, exportPath); |                 m_scene.RegionInfo.RegionName, exportPath); | ||||||
|  |  | ||||||
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