Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!
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6a1b787436
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39eb39c0d5
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@ -1406,6 +1406,9 @@ namespace OpenSim.Region.Environment.Scenes
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group.ResetIDs();
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group.ResetIDs();
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AddEntity(group);
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AddEntity(group);
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// Set the startup parameter for on_rez event and llGetStartParameter() function
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group.StartParameter = param;
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// we set it's position in world.
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// we set it's position in world.
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group.AbsolutePosition = pos;
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group.AbsolutePosition = pos;
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.IO;
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using System.IO;
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using System.Xml;
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using System.Xml;
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using System.Xml.Serialization;
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using Axiom.Math;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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@ -109,6 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
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private bool m_scriptListens_atTarget = false;
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private bool m_scriptListens_atTarget = false;
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private bool m_scriptListens_notAtTarget = false;
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private bool m_scriptListens_notAtTarget = false;
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private int m_startparameter = 0;
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#region Properties
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#region Properties
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@ -121,6 +123,16 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// </summary>
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protected bool m_isSelected = false;
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protected bool m_isSelected = false;
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/// <summary>
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/// Set start parameter for on_rez event and llGetStartParameter()
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/// </summary>
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[XmlIgnore]
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public int StartParameter
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{
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get { return m_startparameter; }
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set { m_startparameter = value; }
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -2202,8 +2202,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LSL_Types.LSLInteger llGetStartParameter()
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public LSL_Types.LSLInteger llGetStartParameter()
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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NotImplemented("llGetStartParameter");
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// NotImplemented("llGetStartParameter");
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return 0;
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return m_host.ParentGroup.StartParameter;
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}
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}
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public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
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public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
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