Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread.

0.8.0.3
Justin Clark-Casey (justincc) 2014-03-05 00:59:27 +00:00
parent c9415fd763
commit 39ed382ddf
1 changed files with 0 additions and 6 deletions

View File

@ -1358,8 +1358,6 @@ namespace OpenSim.Region.Framework.Scenes
else else
PhysicsActor.SetMomentum(vel); PhysicsActor.SetMomentum(vel);
} }
SendTerseUpdateToAllClients();
} }
public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
@ -1391,12 +1389,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
SendTerseUpdateToAllClients();
} }
public void StopFlying() public void StopFlying()
{ {
Vector3 pos = AbsolutePosition; Vector3 pos = AbsolutePosition;