Merge branch 'avination' into ubitwork

avinationmerge
UbitUmarov 2012-08-31 22:30:33 +01:00
commit 39f5fd0f58
3 changed files with 60 additions and 7 deletions

View File

@ -927,6 +927,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet));
else
packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet));
// packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
}
#region BinaryStats

View File

@ -422,6 +422,20 @@ namespace OpenSim.Region.Framework.Scenes
);
}
private class DescendentsRequestData
{
public IClientAPI RemoteClient;
public UUID FolderID;
public UUID OwnerID;
public bool FetchFolders;
public bool FetchItems;
public int SortOrder;
}
private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>();
private Object m_descendentsRequestLock = new Object();
private bool m_descendentsRequestProcessing = false;
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.
/// </summary>
@ -458,17 +472,38 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// We're going to send the reply async, because there may be
// an enormous quantity of packets -- basically the entire inventory!
// We don't want to block the client thread while all that is happening.
SendInventoryDelegate d = SendInventoryAsync;
d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
lock (m_descendentsRequestLock)
{
if (!m_descendentsRequestProcessing)
{
m_descendentsRequestProcessing = true;
// We're going to send the reply async, because there may be
// an enormous quantity of packets -- basically the entire inventory!
// We don't want to block the client thread while all that is happening.
SendInventoryDelegate d = SendInventoryAsync;
d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
return;
}
DescendentsRequestData req = new DescendentsRequestData();
req.RemoteClient = remoteClient;
req.FolderID = folderID;
req.OwnerID = ownerID;
req.FetchFolders = fetchFolders;
req.FetchItems = fetchItems;
req.SortOrder = sortOrder;
m_descendentsRequestQueue.Enqueue(req);
}
}
delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
{
Thread.Sleep(20);
SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
}
@ -476,6 +511,21 @@ namespace OpenSim.Region.Framework.Scenes
{
SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
d.EndInvoke(iar);
lock (m_descendentsRequestLock)
{
if (m_descendentsRequestQueue.Count > 0)
{
DescendentsRequestData req = m_descendentsRequestQueue.Dequeue();
d = SendInventoryAsync;
d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d);
return;
}
m_descendentsRequestProcessing = false;
}
}
/// <summary>

View File

@ -5475,7 +5475,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// for completion and should LSL_Key ever be implemented
// as it's own struct
else if (!(src.Data[index] is LSL_String ||
src.Data[index] is LSL_Key))
src.Data[index] is LSL_Key ||
src.Data[index] is String))
{
return "";
}
@ -12818,7 +12819,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionSprite(string impact_sprite)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionSprite");
// Viewer 2.0 broke this and it's likely LL has no intention
// of fixing it. Therefore, letting this be a NOP seems appropriate.
}
public void llGodLikeRezObject(string inventory, LSL_Vector pos)