Fear the lockless LLUDP implementation!
parent
51ea39199b
commit
3a04d706c9
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using System.Net;
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using System.Net;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse;
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using BclExtras.Collections;
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using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim;
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using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim;
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@ -37,246 +38,113 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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public sealed class UDPClientCollection
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public sealed class UDPClientCollection
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{
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{
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Dictionary<UUID, LLUDPClient> Dictionary1;
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#region IComparers
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Dictionary<IPEndPoint, LLUDPClient> Dictionary2;
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LLUDPClient[] Array;
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private sealed class UUIDComparer : IComparer<UUID>
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ReaderWriterLockImpl rwLock = new ReaderWriterLockImpl();
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{
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object m_sync = new object();
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public int Compare(UUID x, UUID y)
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{
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return x.Guid.CompareTo(y.Guid);
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}
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}
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private sealed class IPEndPointComparer : IComparer<IPEndPoint>
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{
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public int Compare(IPEndPoint x, IPEndPoint y)
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{
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int result = x.Address.Address.CompareTo(y.Address.Address);
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if (result == 0) result = x.Port.CompareTo(y.Port);
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return result;
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}
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}
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#endregion IComparers
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private ImmutableMap<UUID, LLUDPClient> m_dict1;
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private ImmutableMap<IPEndPoint, LLUDPClient> m_dict2;
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private LLUDPClient[] m_array;
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public UDPClientCollection()
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public UDPClientCollection()
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{
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{
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Dictionary1 = new Dictionary<UUID, LLUDPClient>();
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m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer());
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Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>();
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m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
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Array = new LLUDPClient[0];
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m_array = new LLUDPClient[0];
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}
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public UDPClientCollection(int capacity)
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{
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Dictionary1 = new Dictionary<UUID, LLUDPClient>(capacity);
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Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(capacity);
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Array = new LLUDPClient[0];
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}
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}
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public void Add(UUID key1, IPEndPoint key2, LLUDPClient value)
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public void Add(UUID key1, IPEndPoint key2, LLUDPClient value)
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{
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{
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//rwLock.EnterWriteLock();
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m_dict1 = m_dict1.Add(key1, value);
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m_dict2 = m_dict2.Add(key2, value);
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//try
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// Copy the array by hand
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//{
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LLUDPClient[] oldArray = m_array;
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// if (Dictionary1.ContainsKey(key1))
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int oldLength = oldArray.Length;
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// {
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LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
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// if (!Dictionary2.ContainsKey(key2))
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// throw new ArgumentException("key1 exists in the dictionary but not key2");
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// }
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// else if (Dictionary2.ContainsKey(key2))
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// {
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// if (!Dictionary1.ContainsKey(key1))
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// throw new ArgumentException("key2 exists in the dictionary but not key1");
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// }
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// Dictionary1[key1] = value;
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// Dictionary2[key2] = value;
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// LLUDPClient[] oldArray = Array;
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// int oldLength = oldArray.Length;
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// LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
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// for (int i = 0; i < oldLength; i++)
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// newArray[i] = oldArray[i];
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// newArray[oldLength] = value;
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// Array = newArray;
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//}
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//finally { rwLock.ExitWriteLock(); }
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lock (m_sync)
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{
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if (Dictionary1.ContainsKey(key1))
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{
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if (!Dictionary2.ContainsKey(key2))
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throw new ArgumentException("key1 exists in the dictionary but not key2");
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}
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else if (Dictionary2.ContainsKey(key2))
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{
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if (!Dictionary1.ContainsKey(key1))
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throw new ArgumentException("key2 exists in the dictionary but not key1");
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}
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Dictionary1[key1] = value;
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Dictionary2[key2] = value;
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LLUDPClient[] oldArray = Array;
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int oldLength = oldArray.Length;
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LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
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for (int i = 0; i < oldLength; i++)
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newArray[i] = oldArray[i];
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newArray[oldLength] = value;
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Array = newArray;
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}
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for (int i = 0; i < oldLength; i++)
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newArray[i] = oldArray[i];
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newArray[oldLength] = value;
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m_array = newArray;
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}
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}
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public bool Remove(UUID key1, IPEndPoint key2)
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public void Remove(UUID key1, IPEndPoint key2)
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{
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{
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//rwLock.EnterWriteLock();
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m_dict1 = m_dict1.Delete(key1);
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m_dict2 = m_dict2.Delete(key2);
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//try
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LLUDPClient[] oldArray = m_array;
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//{
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int oldLength = oldArray.Length;
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// LLUDPClient value;
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// if (Dictionary1.TryGetValue(key1, out value))
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// {
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// Dictionary1.Remove(key1);
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// Dictionary2.Remove(key2);
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// LLUDPClient[] oldArray = Array;
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// Copy the array by hand
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// int oldLength = oldArray.Length;
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// LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
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LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
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// int j = 0;
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int j = 0;
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// for (int i = 0; i < oldLength; i++)
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// {
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// if (oldArray[i] != value)
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// newArray[j++] = oldArray[i];
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// }
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// Array = newArray;
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for (int i = 0; i < oldLength; i++)
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// return true;
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// }
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//}
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//finally { rwLock.ExitWriteLock(); }
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//return false;
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lock (m_sync)
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{
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{
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LLUDPClient value;
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if (oldArray[i].AgentID != key1)
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if (Dictionary1.TryGetValue(key1, out value))
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newArray[j++] = oldArray[i];
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{
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Dictionary1.Remove(key1);
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Dictionary2.Remove(key2);
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LLUDPClient[] oldArray = Array;
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int oldLength = oldArray.Length;
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LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
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int j = 0;
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for (int i = 0; i < oldLength; i++)
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{
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if (oldArray[i] != value)
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newArray[j++] = oldArray[i];
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}
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Array = newArray;
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return true;
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}
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}
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}
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return false;
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m_array = newArray;
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}
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}
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public void Clear()
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public void Clear()
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{
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{
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//rwLock.EnterWriteLock();
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m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer());
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m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
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//try
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m_array = new LLUDPClient[0];
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//{
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// Dictionary1.Clear();
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// Dictionary2.Clear();
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// Array = new LLUDPClient[0];
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//}
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//finally { rwLock.ExitWriteLock(); }
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lock (m_sync)
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{
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Dictionary1.Clear();
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Dictionary2.Clear();
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Array = new LLUDPClient[0];
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}
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}
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}
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public int Count
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public int Count
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{
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{
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get { return Array.Length; }
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get { return m_array.Length; }
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}
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}
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public bool ContainsKey(UUID key)
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public bool ContainsKey(UUID key)
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{
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{
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return Dictionary1.ContainsKey(key);
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return m_dict1.ContainsKey(key);
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}
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}
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public bool ContainsKey(IPEndPoint key)
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public bool ContainsKey(IPEndPoint key)
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{
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{
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return Dictionary2.ContainsKey(key);
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return m_dict2.ContainsKey(key);
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}
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}
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public bool TryGetValue(UUID key, out LLUDPClient value)
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public bool TryGetValue(UUID key, out LLUDPClient value)
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{
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{
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////bool success;
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return m_dict1.TryGetValue(key, out value);
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////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
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////if (doLock) rwLock.EnterReadLock();
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////try { success = Dictionary1.TryGetValue(key, out value); }
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////finally { if (doLock) rwLock.ExitReadLock(); }
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////return success;
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lock (m_sync)
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return Dictionary1.TryGetValue(key, out value);
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//try
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//{
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// return Dictionary1.TryGetValue(key, out value);
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//}
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//catch { }
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//value = null;
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//return false;
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}
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}
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public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
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public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
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{
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{
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////bool success;
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return m_dict2.TryGetValue(key, out value);
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////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
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////if (doLock) rwLock.EnterReadLock();
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////try { success = Dictionary2.TryGetValue(key, out value); }
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////finally { if (doLock) rwLock.ExitReadLock(); }
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////return success;
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lock (m_sync)
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return Dictionary2.TryGetValue(key, out value);
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//try
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//{
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// return Dictionary2.TryGetValue(key, out value);
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//}
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//catch { }
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//value = null;
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//return false;
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}
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}
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public void ForEach(Action<LLUDPClient> action)
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public void ForEach(Action<LLUDPClient> action)
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{
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{
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//bool doLock = !rwLock.IsUpgradeableReadLockHeld;
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Parallel.ForEach<LLUDPClient>(m_array, action);
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//if (doLock) rwLock.EnterUpgradeableReadLock();
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//try { Parallel.ForEach<LLUDPClient>(Array, action); }
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//finally { if (doLock) rwLock.ExitUpgradeableReadLock(); }
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LLUDPClient[] localArray = null;
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lock (m_sync)
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{
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localArray = new LLUDPClient[Array.Length];
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Array.CopyTo(localArray, 0);
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}
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Parallel.ForEach<LLUDPClient>(localArray, action);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,60 @@
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MICROSOFT PUBLIC LICENSE (Ms-PL)
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This license governs use of the accompanying software. If you use the software,
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you accept this license. If you do not accept the license, do not use the
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software.
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1. Definitions
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The terms "reproduce," "reproduction," "derivative works," and "distribution"
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have the same meaning here as under U.S. copyright law.
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A "contribution" is the original software, or any additions or changes to the
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software.
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A "contributor" is any person that distributes its contribution under this
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license.
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"Licensed patents" are a contributor's patent claims that read directly on its
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contribution.
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2. Grant of Rights
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(A) Copyright Grant- Subject to the terms of this license, including the license
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conditions and limitations in section 3, each contributor grants you a
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non-exclusive, worldwide, royalty-free copyright license to reproduce its
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contribution, prepare derivative works of its contribution, and distribute its
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contribution or any derivative works that you create.
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(B) Patent Grant- Subject to the terms of this license, including the license
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conditions and limitations in section 3, each contributor grants you a
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non-exclusive, worldwide, royalty-free license under its licensed patents to
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make, have made, use, sell, offer for sale, import, and/or otherwise dispose of
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its contribution in the software or derivative works of the contribution in the
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software.
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3. Conditions and Limitations
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(A) No Trademark License- This license does not grant you rights to use any
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contributors' name, logo, or trademarks.
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(B) If you bring a patent claim against any contributor over patents that you
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claim are infringed by the software, your patent license from such contributor
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to the software ends automatically.
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(C) If you distribute any portion of the software, you must retain all
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copyright, patent, trademark, and attribution notices that are present in the
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software.
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(D) If you distribute any portion of the software in source code form, you may
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do so only under this license by including a complete copy of this license with
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your distribution. If you distribute any portion of the software in compiled or
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object code form, you may only do so under a license that complies with this
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license.
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(E) The software is licensed "as-is." You bear the risk of using it. The
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contributors give no express warranties, guarantees or conditions. You may have
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additional consumer rights under your local laws which this license cannot
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change. To the extent permitted under your local laws, the contributors exclude
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the implied warranties of merchantability, fitness for a particular purpose and
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non-infringement.
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@ -0,0 +1,28 @@
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Copyright (c) 1999/2000 JJ2000 Partners.
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This software module was originally developed by Raphaël Grosbois and
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Diego Santa Cruz (Swiss Federal Institute of Technology-EPFL); Joel
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Askelöf (Ericsson Radio Systems AB); and Bertrand Berthelot, David
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Bouchard, Félix Henry, Gerard Mozelle and Patrice Onno (Canon Research
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Centre France S.A) in the course of development of the JPEG2000
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standard as specified by ISO/IEC 15444 (JPEG 2000 Standard). This
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software module is an implementation of a part of the JPEG 2000
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Standard. Swiss Federal Institute of Technology-EPFL, Ericsson Radio
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Systems AB and Canon Research Centre France S.A (collectively JJ2000
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Partners) agree not to assert against ISO/IEC and users of the JPEG
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2000 Standard (Users) any of their rights under the copyright, not
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including other intellectual property rights, for this software module
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with respect to the usage by ISO/IEC and Users of this software module
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or modifications thereof for use in hardware or software products
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claiming conformance to the JPEG 2000 Standard. Those intending to use
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this software module in hardware or software products are advised that
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their use may infringe existing patents. The original developers of
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this software module, JJ2000 Partners and ISO/IEC assume no liability
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for use of this software module or modifications thereof. No license
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or right to this software module is granted for non JPEG 2000 Standard
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conforming products. JJ2000 Partners have full right to use this
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software module for his/her own purpose, assign or donate this
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software module to any third party and to inhibit third parties from
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using this software module for non JPEG 2000 Standard conforming
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products. This copyright notice must be included in all copies or
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derivative works of this software module.
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@ -1767,6 +1767,7 @@
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<Reference name="OpenSim.Region.Communications.Local"/>
|
<Reference name="OpenSim.Region.Communications.Local"/>
|
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
|
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<Reference name="OpenSim.Services.Interfaces"/>
|
<Reference name="OpenSim.Services.Interfaces"/>
|
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|
<Reference name="BclExtras.dll"/>
|
||||||
<Reference name="XMLRPC.dll"/>
|
<Reference name="XMLRPC.dll"/>
|
||||||
<Reference name="Nini.dll" />
|
<Reference name="Nini.dll" />
|
||||||
<Reference name="log4net.dll"/>
|
<Reference name="log4net.dll"/>
|
||||||
|
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Loading…
Reference in New Issue