Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
3a07220111
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@ -33,14 +33,24 @@ using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Scenes
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{
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public struct CollisionForSoundInfo
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{
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public uint colliderID;
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public Vector3 position;
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public float relativeVel;
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}
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public static class CollisionSounds
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{
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// defines for cases
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// only know one UUID for now (woodflesh)
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private const int MaxMaterials = 7;
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// part part
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private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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@ -48,29 +58,29 @@ namespace OpenSim.Region.Framework.Scenes
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private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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@ -107,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
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public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
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{
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// temporary mute sounds
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return;
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// return;
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if(Colliders.Count == 0 || part == null)
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return;
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@ -178,28 +188,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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/* avatars get notification let them trigger the sound
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else if (!doneownsound)
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{
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ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
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if (av != null && (!av.IsChildAgent))
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{
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index = thisMatScaled + 4; // flesh
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soundID = m_PartPart[index];
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part.SendCollisionSound(soundID, 1.0);
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doneownsound = true;
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}
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}
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*/
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}
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}
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public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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{
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// temporary mute sounds
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return;
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// return;
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if (Colliders.Count == 0 || av == null)
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if (collidersinfolist.Count == 0 || av == null)
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return;
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UUID soundID;
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@ -211,30 +208,43 @@ namespace OpenSim.Region.Framework.Scenes
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int index;
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// bool doneownsound = false;
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Vector3 position = av.AbsolutePosition;
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CollisionForSoundInfo colInfo;
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uint id;
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float volume;
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foreach (uint Id in Colliders)
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for(int i = 0; i< collidersinfolist.Count; i++)
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{
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if (Id == 0)
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colInfo = collidersinfolist[i];
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volume = Math.Abs(colInfo.relativeVel);
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if(volume < 0.2f)
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continue;
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id = colInfo.colliderID;
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if (id == 0) // no terrain collision sounds for now
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{
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continue;
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}
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SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id);
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SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
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if (otherPart != null)
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{
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if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
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continue;
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if (otherPart.CollisionSound != UUID.Zero)
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
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else
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{
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volume *= volume * .0625f; // 4m/s == full volume
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if (volume > 1.0f)
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volume = 1.0f;
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otherMaterial = (int)otherPart.Material;
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if (otherMaterial >= MaxMaterials)
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otherMaterial = 3;
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index = thisMatScaled + otherMaterial;
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soundID = m_PartPart[index];
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otherPart.SendCollisionSound(soundID, 1.0, position);
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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}
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}
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/*
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@ -4112,71 +4112,100 @@ namespace OpenSim.Region.Framework.Scenes
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
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CollisionForSoundInfo soundinfo;
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ContactPoint curcontact;
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foreach (uint localid in coldata.Keys)
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if (coldata.Count == 0)
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{
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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if (m_lastColliders.Count == 0)
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return; // nothing to do
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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if (!thisHitColliders.Contains(localID))
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foreach (uint localID in m_lastColliders)
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{
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endedColliders.Add(localID);
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}
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}
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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m_lastColliders.Add(localID);
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}
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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m_lastColliders.Remove(localID);
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m_lastColliders.Clear();
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}
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// do event notification
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if (startedColliders.Count > 0)
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else
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{
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CollisionSounds.AvatarCollisionSound(this, startedColliders);
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ColliderArgs StartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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foreach (uint id in coldata.Keys)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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thisHitColliders.Add(id);
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if (!m_lastColliders.Contains(id))
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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startedColliders.Add(id);
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curcontact = coldata[id];
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if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
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{
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soundinfo = new CollisionForSoundInfo();
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soundinfo.colliderID = id;
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soundinfo.position = curcontact.Position;
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soundinfo.relativeVel = curcontact.RelativeSpeed;
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soundinfolist.Add(soundinfo);
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}
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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if (colliding.Count > 0)
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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StartCollidingMessage.Colliders = colliding;
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if (!thisHitColliders.Contains(localID))
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{
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endedColliders.Add(localID);
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}
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}
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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m_lastColliders.Add(localID);
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}
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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m_lastColliders.Remove(localID);
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}
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
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if (soundinfolist.Count > 0)
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CollisionSounds.AvatarCollisionSound(this, soundinfolist);
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// do event notification
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if (startedColliders.Count > 0)
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{
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ColliderArgs StartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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StartCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
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}
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}
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}
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@ -239,7 +239,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override bool IsPhysical
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{
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get { return false; }
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get { return m_isPhysical; }
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set { return; }
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}
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