A stab at making CHANGED_OWNER work

0.7.1-dev
Melanie 2011-04-01 22:04:29 +01:00
parent e974fde953
commit 3a113f9902
2 changed files with 12 additions and 22 deletions

View File

@ -669,25 +669,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
part.GroupMask = item.GroupPermissions; part.GroupMask = item.GroupPermissions;
} }
group.ApplyNextOwnerPermissions();
}
}
foreach (SceneObjectPart part in group.Parts) foreach (SceneObjectPart part in group.Parts)
{
if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
{ {
part.LastOwnerID = part.OwnerID; part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner; part.OwnerID = item.Owner;
part.Inventory.ChangeInventoryOwner(item.Owner); part.Inventory.ChangeInventoryOwner(item.Owner);
part.GroupMask = 0; // DO NOT propagate here
} }
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
part.EveryoneMask = item.EveryOnePermissions; group.ApplyNextOwnerPermissions();
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) }
part.NextOwnerMask = item.NextPermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
part.GroupMask = item.GroupPermissions;
} }
rootPart.TrimPermissions(); rootPart.TrimPermissions();

View File

@ -175,12 +175,12 @@ namespace OpenSim.Region.Framework.Scenes
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{ {
if (ownerId != item.OwnerID) if (ownerId != item.OwnerID)
{
item.LastOwnerID = item.OwnerID; item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId; item.OwnerID = ownerId;
item.PermsMask = 0; item.PermsMask = 0;
item.PermsGranter = UUID.Zero; item.PermsGranter = UUID.Zero;
} item.OwnerChanged = true;
} }
} }