Fixing namespace problems

afrisby
MW 2007-09-11 14:33:32 +00:00
parent b112539f95
commit 3a1ddca8a1
2 changed files with 6 additions and 4 deletions

View File

@ -9,6 +9,7 @@ using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;

View File

@ -8,6 +8,7 @@ using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using System.Runtime.Remoting.Lifetime; using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
@ -79,9 +80,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public double llFrand(double mag) public double llFrand(double mag)
{ {
lock (OpenSim.Framework.Util.RandomClass) lock (Util.RandomClass)
{ {
return OpenSim.Framework.Util.RandomClass.Next((int)mag); return Util.RandomClass.Next((int)mag);
} }
} }
@ -597,7 +598,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public string llMD5String(string src, int nonce) public string llMD5String(string src, int nonce)
{ {
return OpenSim.Framework.Util.Md5Hash(src + ":" + nonce.ToString()); return Util.Md5Hash(src + ":" + nonce.ToString());
} }
public void llSetPrimitiveParams(List<string> rules) { } public void llSetPrimitiveParams(List<string> rules) { }
@ -731,7 +732,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public int llGetUnixTime() public int llGetUnixTime()
{ {
return OpenSim.Framework.Util.UnixTimeSinceEpoch(); return Util.UnixTimeSinceEpoch();
} }
public int llGetParcelFlags(LSL_Types.Vector3 pos) { return 0; } public int llGetParcelFlags(LSL_Types.Vector3 pos) { return 0; }