Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite.
parent
c3243ce0ce
commit
3a297c7fe6
|
@ -29,10 +29,12 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
using OpenSim.Tests.Common;
|
using OpenSim.Tests.Common;
|
||||||
|
@ -239,28 +241,31 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test deleting an object asynchronously to user inventory.
|
/// Test deleting an object asynchronously to user inventory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
// [Test]
|
[Test]
|
||||||
public void TestDeleteSceneObjectAsyncToUserInventory()
|
public void TestDeleteSceneObjectAsyncToUserInventory()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
TestHelpers.EnableLogging();
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||||
string myObjectName = "Fred";
|
string myObjectName = "Fred";
|
||||||
|
|
||||||
TestScene scene = new SceneHelpers().SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
|
IConfigSource configSource = new IniConfigSource();
|
||||||
|
IConfig config = configSource.AddConfig("Modules");
|
||||||
|
config.Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||||
|
SceneHelpers.SetupSceneModules(
|
||||||
|
scene, configSource, new object[] { new BasicInventoryAccessModule() });
|
||||||
|
|
||||||
|
SceneHelpers.SetupSceneModules(scene, new object[] { });
|
||||||
|
|
||||||
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
||||||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||||
sogd.Enabled = false;
|
sogd.Enabled = false;
|
||||||
|
|
||||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId);
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId);
|
||||||
|
|
||||||
// Assert.That(
|
|
||||||
// scene.CommsManager.UserAdminService.AddUser(
|
|
||||||
// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
|
|
||||||
// Is.EqualTo(agentId));
|
|
||||||
|
|
||||||
UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
|
UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
|
||||||
InventoryFolderBase folder1
|
InventoryFolderBase folder1
|
||||||
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1");
|
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1");
|
||||||
|
|
Loading…
Reference in New Issue