putting openjpeg-libsl source in /libraries; updating binaries
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# Microsoft Developer Studio Project File - Name="DllOpenJPEG" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=DllOpenJPEG - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "DllOpenJPEG.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "DllOpenJPEG.mak" CFG="DllOpenJPEG - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "DllOpenJPEG - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "DllOpenJPEG - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "DllOpenJPEG - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DLLOPENJPEG_EXPORTS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPJ_EXPORTS" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"Release/OpenJPEG.dll"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=if not exist dist mkdir dist copy libopenjpeg\openjpeg.h dist copy Release\OpenJPEG.dll dist copy Release\OpenJPEG.lib dist
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "DllOpenJPEG - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DLLOPENJPEG_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPJ_EXPORTS" /FD /GZ /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"Debug/OpenJPEGd.dll" /pdbtype:sept
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=if not exist dist mkdir dist copy libopenjpeg\openjpeg.h dist copy Debug\OpenJPEGd.dll dist copy Debug\OpenJPEGd.lib dist
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "DllOpenJPEG - Win32 Release"
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# Name "DllOpenJPEG - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\libopenjpeg\bio.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\cio.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\dwt.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\event.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\image.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\j2k.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\j2k_lib.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\jp2.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\jpt.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\mct.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\mqc.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\openjpeg.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\pi.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\raw.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\t1.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\t2.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\tcd.c
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\tgt.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\libopenjpeg\bio.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\cio.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\dwt.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\event.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\fix.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\image.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\int.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\j2k.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\j2k_lib.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\jp2.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\jpt.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\mct.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\mqc.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\openjpeg.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\opj_includes.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\pi.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\raw.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\t1.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\t2.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\tcd.h
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# End Source File
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# Begin Source File
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SOURCE=.\libopenjpeg\tgt.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\OpenJPEG.rc
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# End Source File
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# End Group
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# End Target
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# End Project
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual C++ Express 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DllOpenJPEG", "DllOpenJPEG.vcproj", "{D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Debug|Win32.ActiveCfg = Debug|Win32
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{D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Debug|Win32.Build.0 = Debug|Win32
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{D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Release|Win32.ActiveCfg = Release|Win32
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{D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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How to compile the library under MS VC++ 6.0
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--------------------------------------------
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The library comes in two versions :
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- a static library that can be linked against any C/C++ program
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- a Dynamic Link Library (Windows DLL) that can be used in any C/C++ program and in most interpreted languages (e.g. VB, C#, ...).
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In order to compile the library version *or* the DLL version, you will have to :
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1) Open the MSVC workspace named LibOpenJPEG.dsw
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2) Set the choosen target as the active project, that means :
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a) Go to the Menu 'Build -> Set Active Configuration'
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b) Choose one of the following configuration :
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- DllOpenJPEG - Win32 Release => creates a DLL in release mode named OpenJPEG.dll
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- DllOpenJPEG - Win32 Debug => creates a DLL in debug mode named OpenJPEGd.dll
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- LibOpenJPEG - Win32 Release => creates a static library in release mode named LibOpenJPEG.lib
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- LibOpenJPEG - Win32 Debug => creates a static library in debug mode named LibOpenJPEGd.lib
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3) Build the project : Menu -> Build -> Rebuild All
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The build process will create a directory named 'dist' that will contain all you need in order to use the library.
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Simple codec compilation
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------------------------
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Once you've built the library, you might want to test it with a basic codec. To do this, go to the codec directory and use one of the following projects to build an encoder and decoder respectively:
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- image_to_j2k.dsw
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- j2k_to_image.dsw
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IMPORTANT NOTE :
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----------------
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The encoder and decoder samples are configured to use the static version of the library. A link to the LibOpenJPEG static project is included in these projects so that you can build both a codec and the library in a single pass.
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However, you MUST NOTE that in order to use LibOpenJPEG as a static library in your program, you NEED to add the following compiler directive to your project : OPJ_STATIC
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Look at the menu 'Project -> Settings -> C/C++ tab -> preprocessor definition' to see how this is configured.
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When using OpenJPEG as a DLL, this compiler directive MUST NOT be used.
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