* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.afrisby
parent
4b4ee98070
commit
3a83be1721
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@ -487,6 +487,204 @@ namespace OpenSim.Framework
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}
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}
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private LLUUID m_estateManager0;
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private LLUUID m_estateManager1;
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private LLUUID m_estateManager2;
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private LLUUID m_estateManager3;
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private LLUUID m_estateManager4;
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private LLUUID m_estateManager5;
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private LLUUID m_estateManager6;
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private LLUUID m_estateManager7;
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private LLUUID m_estateManager8;
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private LLUUID m_estateManager9;
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public LLUUID[] estateManagers
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{
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get {
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// returns a condensed array of LLUUIDs
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return GetEstateManagers();
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}
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set
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{
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// Sets a Condensed array of LLUUIDS
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int i = 0;
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for (i = 0; i < value.Length; i++)
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{
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switch (i)
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{
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case 0:
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m_estateManager0 = value[i];
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break;
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case 1:
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m_estateManager1 = value[i];
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break;
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case 2:
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m_estateManager2 = value[i];
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break;
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case 3:
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m_estateManager3 = value[i];
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break;
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case 4:
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m_estateManager4 = value[i];
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break;
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case 5:
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m_estateManager5 = value[i];
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break;
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case 6:
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m_estateManager6 = value[i];
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break;
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case 7:
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m_estateManager7 = value[i];
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break;
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case 8:
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m_estateManager8 = value[i];
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break;
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case 9:
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m_estateManager9 = value[i];
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break;
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}
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}
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// Clear the rest of them.. as they're no longer valid
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for (int j = i; j < 10; j++)
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{
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switch (i)
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{
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case 0:
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m_estateManager0 = LLUUID.Zero;
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break;
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case 1:
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m_estateManager1 = LLUUID.Zero;
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break;
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case 2:
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m_estateManager2 = LLUUID.Zero;
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break;
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case 3:
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m_estateManager3 = LLUUID.Zero;
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break;
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case 4:
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m_estateManager4 = LLUUID.Zero;
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break;
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case 5:
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m_estateManager5 = LLUUID.Zero;
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break;
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case 6:
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m_estateManager6 = LLUUID.Zero;
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break;
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case 7:
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m_estateManager7 = LLUUID.Zero;
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break;
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case 8:
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m_estateManager8 = LLUUID.Zero;
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break;
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case 9:
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m_estateManager9 = LLUUID.Zero;
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break;
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}
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}
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for (i = 0; i < 10; i++)
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{
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// Writes out the Estate managers to the XML file.
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configMember.forceSetConfigurationOption("estate_manager_" + i, (GetEstateManagerAtPos(i)).ToString());
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}
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}
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}
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#region EstateManager Get Methods to sort out skipped spots in the XML (suser error)
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private LLUUID GetEstateManagerAtPos(int pos)
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{
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// This is a helper for writing them out to the xml file
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switch (pos)
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{
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case 0:
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return m_estateManager0;
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case 1:
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return m_estateManager1;
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case 2:
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return m_estateManager2;
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case 3:
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return m_estateManager3;
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case 4:
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return m_estateManager4;
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case 5:
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return m_estateManager5;
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case 6:
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return m_estateManager6;
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case 7:
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return m_estateManager7;
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case 8:
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return m_estateManager8;
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case 9:
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return m_estateManager9;
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default:
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return LLUUID.Zero;
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}
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}
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private LLUUID[] GetEstateManagers()
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{
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int numEstateManagers = GetNumberOfEstateManagers();
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LLUUID[] rEstateManagers = new LLUUID[numEstateManagers];
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int pos = 0;
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for (int i = 0; i < numEstateManagers; i++)
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{
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pos = GetNextEstateManager(pos);
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rEstateManagers[i] = GetEstateManagerAtPos(pos);
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}
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return rEstateManagers;
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}
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private int GetNextEstateManager(int startpos)
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{
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// This is a utility function that skips over estate managers set to LLUUID.Zero
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int i = startpos;
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for (i=startpos;i<10;i++)
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{
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if (GetEstateManagerAtPos(i) != LLUUID.Zero) return i;
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}
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return i;
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}
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private int GetNumberOfEstateManagers()
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{
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// This function returns the number of estate managers set
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// Regardless of whether there is a skipped spot
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int numEstateManagers = 0;
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if (m_estateManager0 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager1 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager2 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager3 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager4 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager5 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager6 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager7 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager8 != LLUUID.Zero) numEstateManagers++;
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if (m_estateManager9 != LLUUID.Zero) numEstateManagers++;
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return numEstateManagers;
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}
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#endregion
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private ConfigurationMember configMember;
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public EstateSettings()
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"20.0", true);
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configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_4", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_5", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_6", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_7", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_8", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_manager_9", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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"", "00000000-0000-0000-0000-000000000000", true);
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}
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public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
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case "terrain_image_id":
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m_terrainImageID = (LLUUID) configuration_result;
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break;
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case "estate_manager_0":
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m_estateManager0 = (LLUUID)configuration_result;
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break;
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case "estate_manager_1":
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m_estateManager1 = (LLUUID)configuration_result;
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break;
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case "estate_manager_2":
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m_estateManager2 = (LLUUID)configuration_result;
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break;
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case "estate_manager_3":
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m_estateManager3 = (LLUUID)configuration_result;
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break;
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case "estate_manager_4":
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m_estateManager4 = (LLUUID)configuration_result;
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break;
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case "estate_manager_5":
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m_estateManager5 = (LLUUID)configuration_result;
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break;
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case "estate_manager_6":
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m_estateManager6 = (LLUUID)configuration_result;
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break;
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case "estate_manager_7":
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m_estateManager7 = (LLUUID)configuration_result;
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break;
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case "estate_manager_8":
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m_estateManager8 = (LLUUID)configuration_result;
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break;
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case "estate_manager_9":
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m_estateManager9 = (LLUUID)configuration_result;
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break;
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}
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return true;
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@ -44,6 +44,15 @@ namespace OpenSim.Region.Environment
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private Scene m_scene;
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private RegionInfo m_regInfo;
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public enum EstateAccessCodex : uint
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{
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AccessOptions = 17,
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AllowedGroups = 18,
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EstateBans = 20,
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EstateManagers = 24
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}
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public EstateManager(Scene scene, RegionInfo reginfo)
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{
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m_scene = scene;
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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case "getinfo":
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sendRegionInfoPacketToAll();
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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sendDetailedEstateData(remote_client, packet);
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}
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break;
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case "setregioninfo":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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}
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}
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private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
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for (int i = 0; i < 9; i++)
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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//Sending Estate Settings
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returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName);
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returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
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returnblock[2].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID);
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returnblock[3].Parameter = Helpers.IntToBytes(269516800);
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returnblock[4].Parameter = Helpers.IntToBytes(0);
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returnblock[5].Parameter = Helpers.IntToBytes(1);
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returnblock[6].Parameter = Helpers.StringToField(LLUUID.Random().ToString());
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returnblock[7].Parameter = Helpers.IntToBytes(1160895077);
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returnblock[8].Parameter = Helpers.IntToBytes(1);
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packet.ParamList = returnblock;
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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// Stuck here at the moment The client sends a bunch of getinfo methods that need to be decoded the hard way
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//Sending Estate Managers
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packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.AgentData.AgentID=remote_client.AgentId;
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packet.AgentData.SessionID=remote_client.SessionId;
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packet.MethodData.Invoice = invoice;
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packet.MethodData.Method = Helpers.StringToField("setaccess");
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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returnblock = new EstateOwnerMessagePacket.ParamListBlock[6+EstateManagers.Length];
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for (int i = 0; i < (6 + EstateManagers.Length); i++)
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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int j=0;
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returnblock[j].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID); j++;
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returnblock[j].Parameter = Helpers.IntToBytes((int)EstateAccessCodex.EstateManagers); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(EstateManagers.Length); j++;
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for (int i = 0; i < EstateManagers.Length; i++)
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{
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returnblock[j].Parameter = Helpers.StringToField(EstateManagers[i].ToString()); j++;
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}
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packet.ParamList = returnblock;
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
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@ -83,13 +83,20 @@ namespace OpenSim.Region.Environment
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return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
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}
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protected virtual bool IsEstateManager(LLUUID user)
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public virtual bool IsEstateManager(LLUUID user)
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{
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if (m_bypassPermissions)
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{
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return true;
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}
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LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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for (int i = 0; i < estatemanagers.Length; i++)
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{
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if (estatemanagers[i] == user)
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return true;
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}
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return false;
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}
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@ -414,7 +421,7 @@ namespace OpenSim.Region.Environment
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#region Estate Permissions
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protected virtual bool GenericEstatePermission(LLUUID user)
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public virtual bool GenericEstatePermission(LLUUID user)
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{
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// Default: deny
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bool permission = false;
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@ -439,8 +446,8 @@ namespace OpenSim.Region.Environment
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{
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// Since this is potentially going on a grid...
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//return GenericEstatePermission(AgentId);
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return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
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return GenericEstatePermission(user);
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//return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
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}
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#endregion
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@ -320,7 +320,14 @@ namespace OpenSim.Region.Environment.Scenes
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// TODO: m_animations and m_animationSeqs should always be of the same length.
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// Move them into an object to (hopefully) avoid threading issues.
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try
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{
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m_animations.Add(Animations.AnimsLLUUID["STAND"]);
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}
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catch (KeyNotFoundException)
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{
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MainLog.Instance.Warn("AVATAR", "KeyNotFound Exception playing avatar stand animation");
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}
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m_animationSeqs.Add(1);
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RegisterToEvents();
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Loading…
Reference in New Issue