diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index eba881fddb..b85fd8bfc3 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// The scene objects
/// Relative offsets for each object
/// true = success, false = the scene object asset couldn't be found
- bool GetRezReadySceneObjects(TaskInventoryItem item, out List objlist, out List veclist);
+ bool GetRezReadySceneObjects(TaskInventoryItem item, out List objlist, out List veclist, out Vector3 bbox, out float offsetHeight);
///
/// Update an existing inventory item.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 746a5cedc9..1dd3d2f081 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.Framework.Scenes
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, scale, false);
- RezObject(part, item, pos, null, Vector3.Zero, 0);
+ RezObject(part, item, pos, null, Vector3.Zero, 0, false);
}
}
@@ -2463,15 +2463,18 @@ namespace OpenSim.Region.Framework.Scenes
///
/// The SceneObjectGroup(s) rezzed, or null if rez was unsuccessful
public virtual List RezObject(
- SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param)
+ SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param, bool atRoot)
{
if (null == item)
return null;
List objlist;
List veclist;
-
- bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist);
+ Vector3 bbox;
+ float offsetHeight;
+
+ bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist,out bbox, out offsetHeight);
+
if (!success)
return null;
@@ -2488,6 +2491,28 @@ namespace OpenSim.Region.Framework.Scenes
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
+ SceneObjectGroup sog;
+ // position adjust
+ if (totalPrims > 1) // nothing to do on a single prim
+ {
+ if (objlist.Count == 1)
+ {
+ // current object position is root position
+ if(!atRoot)
+ {
+ sog = objlist[0];
+ Quaternion orot;
+ if (rot == null)
+ orot = sog.RootPart.GetWorldRotation();
+ else
+ orot = rot.Value;
+ Vector3 off = sog.GetGeometricCenter();
+ off *= orot;
+ pos -= off;
+ }
+ }
+ }
+
for (int i = 0; i < objlist.Count; i++)
{
SceneObjectGroup group = objlist[i];
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9a2707b0f5..89c7a1a3e1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2468,12 +2468,23 @@ namespace OpenSim.Region.Framework.Scenes
public void stopMoveToTarget()
{
- PhysicsActor pa = RootPart.PhysActor;
+ if (IsAttachment)
+ {
+ ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
+ if (avatar != null)
+ {
+ avatar.ResetMoveToTarget();
+ }
+ }
+ else
+ {
+ PhysicsActor pa = RootPart.PhysActor;
- if (pa != null)
- pa.PIDActive = false;
+ if (pa != null)
+ pa.PIDActive = false;
- RootPart.ScheduleTerseUpdate(); // send a stop information
+ RootPart.ScheduleTerseUpdate(); // send a stop information
+ }
}
public void rotLookAt(Quaternion target, float strength, float damping)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 2fa91398d6..b9f3f94209 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -871,7 +871,7 @@ namespace OpenSim.Region.Framework.Scenes
return items;
}
- public bool GetRezReadySceneObjects(TaskInventoryItem item, out List objlist, out List veclist)
+ public bool GetRezReadySceneObjects(TaskInventoryItem item, out List objlist, out List veclist, out Vector3 bbox, out float offsetHeight)
{
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
@@ -882,12 +882,11 @@ namespace OpenSim.Region.Framework.Scenes
item.AssetID, item.Name, m_part.Name);
objlist = null;
veclist = null;
+ bbox = Vector3.Zero;
+ offsetHeight = 0;
return false;
}
-
- Vector3 bbox;
- float offsetHeight;
-
+
bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
for (int i = 0; i < objlist.Count; i++)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 6e0ea7d869..020bb6c808 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Tests
Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
Vector3 rezVel = new Vector3(2, 2, 2);
- scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
+ scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0,false);
SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index aaf1170a16..a5d82927d3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3233,6 +3233,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
+ {
+ doObjectRez(inventory, pos, vel, rot, param, true);
+ }
+
+ public void doObjectRez(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param, bool atRoot)
{
m_host.AddScriptLPS(1);
@@ -3260,10 +3265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
- // need the magnitude later
- // float velmag = (float)Util.GetMagnitude(llvel);
-
- List new_groups = World.RezObject(m_host, item, pos, rot, vel, param);
+ List new_groups = World.RezObject(m_host, item, pos, rot, vel, param, atRoot);
// If either of these are null, then there was an unknown error.
if (new_groups == null)
@@ -3311,7 +3313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
{
- llRezAtRoot(inventory, pos, vel, rot, param);
+ doObjectRez(inventory, pos, vel, rot, param, false);
}
public void llLookAt(LSL_Vector target, double strength, double damping)