Applied danx0r's ODE patch [mantis number 340].
Corrected a few out dated things in the ExtensionsScriptModule.afrisby
parent
7915adc6c5
commit
3a97f3f597
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@ -47,8 +47,9 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp
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compilerParams.GenerateExecutable = false;
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compilerParams.GenerateInMemory = true;
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compilerParams.IncludeDebugInformation = false;
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.ClientStack.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.ExtensionsScriptModule.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
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compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
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compilerParams.ReferencedAssemblies.Add("System.dll");
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@ -47,8 +47,9 @@ namespace OpenSim.Region.ExtensionsScriptModule.JScript
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compilerParams.GenerateExecutable = false;
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compilerParams.GenerateInMemory = true;
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compilerParams.IncludeDebugInformation = false;
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.ClientStack.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.ExtensionsScriptModule.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
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compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
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compilerParams.ReferencedAssemblies.Add("System.dll");
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@ -84,6 +84,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private List<OdePrim> _prims = new List<OdePrim>();
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private static d.ContactGeom[] contacts = new d.ContactGeom[30];
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private static d.Contact contact;
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public static Object OdeLock = new Object();
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public OdeScene()
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{
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contact.surface.mode |= d.ContactFlags.Approx1 | d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP;
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@ -92,14 +93,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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contact.surface.soft_erp = 0.005f;
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contact.surface.soft_cfm = 0.00003f;
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Monitor.Enter(typeof(OdeScene));
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world = d.WorldCreate();
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space = d.HashSpaceCreate(IntPtr.Zero);
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contactgroup = d.JointGroupCreate(0);
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d.WorldSetGravity(world, 0.0f, 0.0f, -10.0f);
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d.WorldSetAutoDisableFlag(world, false);
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d.WorldSetContactSurfaceLayer(world, 0.001f);
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Monitor.Exit(typeof(OdeScene));
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lock (OdeLock)
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{
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world = d.WorldCreate();
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space = d.HashSpaceCreate(IntPtr.Zero);
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contactgroup = d.JointGroupCreate(0);
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d.WorldSetGravity(world, 0.0f, 0.0f, -10.0f);
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d.WorldSetAutoDisableFlag(world, false);
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d.WorldSetContactSurfaceLayer(world, 0.001f);
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}
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this._heightmap = new double[65536];
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}
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@ -128,7 +130,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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PhysicsVector pos = new PhysicsVector();
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pos.X = position.X;
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pos.Y = position.Y;
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pos.Z = position.Z + 20;
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pos.Z = position.Z;
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OdeCharacter newAv = new OdeCharacter(this, pos);
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this._characters.Add(newAv);
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return newAv;
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@ -136,7 +138,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void RemoveAvatar(PhysicsActor actor)
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{
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}
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public override void RemovePrim(PhysicsActor prim)
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@ -150,7 +151,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
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{
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//Console.WriteLine("+++++++++++++++++++++++++++++++++AddPrim pos: " + position + " size: " + size + " quat: " + rotation);
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PhysicsVector pos = new PhysicsVector();
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pos.X = position.X;
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pos.Y = position.Y;
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@ -165,7 +165,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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rot.y = rotation.y;
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rot.z = rotation.z;
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OdePrim newPrim;
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lock(typeof(OdeScene)) {
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lock (OdeLock)
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{
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newPrim = new OdePrim(this, pos, siz, rot);
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}
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this._prims.Add(newPrim);
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@ -174,27 +175,27 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void Simulate(float timeStep)
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{
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Monitor.Enter(typeof(OdeScene));
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foreach (OdePrim p in _prims)
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lock (OdeLock)
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{
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// Console.WriteLine("+++ prim: " + p.Position);
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}
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foreach (OdeCharacter actor in _characters)
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{
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actor.Move(timeStep);
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}
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d.SpaceCollide(space, IntPtr.Zero, nearCallback);
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for (int i = 0; i < 50; i++)
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{
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d.WorldQuickStep(world, timeStep * 0.02f);
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}
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foreach (OdePrim p in _prims)
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{
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}
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foreach (OdeCharacter actor in _characters)
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{
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actor.Move(timeStep);
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}
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d.SpaceCollide(space, IntPtr.Zero, nearCallback);
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for (int i = 0; i < 50; i++)
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{
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d.WorldQuickStep(world, timeStep * 0.02f);
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}
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d.JointGroupEmpty(contactgroup);
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foreach (OdeCharacter actor in _characters)
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{
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actor.UpdatePosition();
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d.JointGroupEmpty(contactgroup);
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foreach (OdeCharacter actor in _characters)
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{
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actor.UpdatePosition();
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}
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}
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Monitor.Exit(typeof(OdeScene));
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}
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public override void GetResults()
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@ -222,26 +223,27 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
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Monitor.Enter(typeof(OdeScene));
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d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
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d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256);
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LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
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d.Matrix3 R = new d.Matrix3();
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Quaternion q1 =Quaternion.FromAngleAxis(1.5707f, new Vector3(1,0,0));
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Quaternion q2 =Quaternion.FromAngleAxis(1.5707f, new Vector3(0,1,0));
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//Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
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q1 = q1 * q2;
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//q1 = q1 * q3;
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Vector3 v3 = new Vector3();
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float angle = 0;
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q1.ToAngleAxis(ref angle, ref v3);
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lock (OdeLock)
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{
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d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
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d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256);
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LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
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d.Matrix3 R = new d.Matrix3();
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d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle);
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d.GeomSetRotation(LandGeom, ref R);
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d.GeomSetPosition(LandGeom, 128, 128, 0);
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Monitor.Exit(typeof(OdeScene));
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Quaternion q1 = Quaternion.FromAngleAxis(1.5707f, new Vector3(1, 0, 0));
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Quaternion q2 = Quaternion.FromAngleAxis(1.5707f, new Vector3(0, 1, 0));
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//Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
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q1 = q1 * q2;
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//q1 = q1 * q3;
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Vector3 v3 = new Vector3();
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float angle = 0;
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q1.ToAngleAxis(ref angle, ref v3);
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d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle);
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d.GeomSetRotation(LandGeom, ref R);
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d.GeomSetPosition(LandGeom, 128, 128, 0);
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}
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}
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public override void DeleteTerrain()
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@ -260,20 +262,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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private IntPtr BoundingCapsule;
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IntPtr capsule_geom;
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d.Mass capsule_mass;
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private OdeScene _parent_scene;
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public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
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{
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_velocity = new PhysicsVector();
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_position = pos;
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_acceleration = new PhysicsVector();
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Monitor.Enter(typeof(OdeScene));
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d.MassSetCapsule(out capsule_mass, 50.0f, 3, 0.5f, 2f);
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capsule_geom = d.CreateSphere(OdeScene.space, 1.0f); /// not a typo! Spheres roll, capsules tumble
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this.BoundingCapsule = d.BodyCreate(OdeScene.world);
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d.BodySetMass(BoundingCapsule, ref capsule_mass);
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d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
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d.GeomSetBody(capsule_geom, BoundingCapsule);
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Monitor.Exit(typeof(OdeScene));
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_parent_scene = parent_scene;
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lock (OdeScene.OdeLock)
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{
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d.MassSetCapsule(out capsule_mass, 50.0f, 3, 0.5f, 2f);
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capsule_geom = d.CreateSphere(OdeScene.space, 1.0f); /// not a typo! Spheres roll, capsules tumble
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this.BoundingCapsule = d.BodyCreate(OdeScene.world);
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d.BodySetMass(BoundingCapsule, ref capsule_mass);
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d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
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d.GeomSetBody(capsule_geom, BoundingCapsule);
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}
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}
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public override bool Flying
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@ -296,7 +301,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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set
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{
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_position = value;
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lock (OdeScene.OdeLock)
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{
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d.BodySetPosition(BoundingCapsule, value.X, value.Y, value.Z);
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_position = value;
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}
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}
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}
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@ -389,6 +398,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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// no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
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d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
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// kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
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if (vec.X < 0.0f) vec.X = 0.0f;
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if (vec.Y < 0.0f) vec.Y = 0.0f;
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if (vec.X > 255.95f) vec.X = 255.95f;
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if (vec.Y > 255.95f) vec.Y = 255.95f;
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this._position.X = vec.X;
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this._position.Y = vec.Y;
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this._position.Z = vec.Z;
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@ -412,15 +428,16 @@ namespace OpenSim.Region.Physics.OdePlugin
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_acceleration = new PhysicsVector();
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_orientation = rotation;
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prim_geom = d.CreateBox(OdeScene.space, _size.X, _size.Y, _size.Z);
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Monitor.Enter(typeof(OdeScene));
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = rotation.w;
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myrot.X = rotation.x;
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myrot.Y = rotation.y;
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myrot.Z = rotation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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Monitor.Exit(typeof(OdeScene));
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lock (OdeScene.OdeLock)
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{
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = rotation.w;
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myrot.X = rotation.x;
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myrot.Y = rotation.y;
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myrot.Z = rotation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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}
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}
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public override bool Flying
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@ -442,12 +459,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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set
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{
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//Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting pos: " + value);
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_position = value;
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Monitor.Enter(typeof(OdeScene));
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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Monitor.Exit(typeof(OdeScene));
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lock (OdeScene.OdeLock)
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{
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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}
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}
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}
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@ -459,11 +475,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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set
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{
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//Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting size: " + value);
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_size = value;
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Monitor.Enter(typeof(OdeScene));
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d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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Monitor.Exit(typeof(OdeScene));
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lock (OdeScene.OdeLock)
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{
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d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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}
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}
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}
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@ -498,16 +514,16 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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set
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{
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//Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting Orientation");
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_orientation = value;
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Monitor.Enter(typeof(OdeScene));
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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Monitor.Exit(typeof(OdeScene));
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lock (OdeScene.OdeLock)
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{
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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}
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}
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}
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