Make scripted item and folder gives pop up a "accept, decline" message

and allow deletion of the just received item.
0.6.1-post-fixes
Melanie Thielker 2008-12-14 22:27:40 +00:00
parent 07330b0ea4
commit 3aa7ad24da
2 changed files with 66 additions and 13 deletions

View File

@ -1121,15 +1121,16 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="folderID"></param>
/// <param name="part"></param>
/// <param name="itemID"></param>
public void MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
{
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
if (agentItem == null)
return;
return null;
agentItem.Folder = folderId;
AddInventoryItem(remoteClient, agentItem);
return agentItem;
}
/// <summary>
@ -1178,13 +1179,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="folderID"></param>
/// <param name="part"></param>
/// <param name="itemID"></param>
public void MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
}
else
{
@ -1201,11 +1202,13 @@ namespace OpenSim.Region.Environment.Scenes
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
if (agentItem == null)
return;
return null;
agentItem.Folder = folderId;
AddInventoryItem(avatarId, agentItem);
return agentItem;
}
}
@ -1310,7 +1313,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
{
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID);
if (profile == null || profile.RootFolder == null)
@ -1319,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIM INVENTORY]: " +
"Avatar {0} cannot be found to add items",
destID);
return;
return UUID.Zero;
}
UUID newFolderID = UUID.Random();
@ -1347,6 +1350,8 @@ namespace OpenSim.Region.Environment.Scenes
profile.SendInventoryDecendents(avatar.ControllingClient,
newFolderID, false, true);
}
return newFolderID;
}
/// <summary>

View File

@ -79,6 +79,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private DateTime m_timer = DateTime.Now;
private bool m_waitingForScriptAnswer=false;
private bool m_automaticLinkPermission=false;
private IMessageTransferModule m_TransferModule = null;
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
@ -98,6 +99,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_automaticLinkPermission =
m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false);
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
AsyncCommands = new AsyncCommandManager(ScriptEngine);
}
@ -2654,11 +2657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
msg.binaryBucket = new byte[0];// binaryBucket;
IMessageTransferModule tr = World.RequestModuleInterface<IMessageTransferModule>();
if (tr != null)
if (m_TransferModule != null)
{
tr.SendInstantMessage(msg, delegate(bool success) {} );
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {} );
}
ScriptSleep(2000);
}
@ -3318,6 +3319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool found = false;
UUID destId = UUID.Zero;
UUID objId = UUID.Zero;
int assetType = 0;
string objName = String.Empty;
if (!UUID.TryParse(destination, out destId))
{
@ -3332,6 +3335,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
found = true;
objId = inv.Key;
assetType = inv.Value.Type;
objName = inv.Value.Name;
break;
}
}
@ -3346,7 +3351,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.GetScenePresence(destId) != null)
{
// destination is an avatar
World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
InventoryItemBase agentItem =
World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
if (agentItem == null)
return;
byte[] bucket = new byte[17];
bucket[0] = (byte)assetType;
byte[] objBytes = objId.GetBytes();
Array.Copy(objBytes, 0, bucket, 1, 16);
GridInstantMessage msg = new GridInstantMessage(World,
m_host.UUID, m_host.Name+", an object owned by "+
resolveName(m_host.OwnerID)+",", destId,
(byte)InstantMessageDialog.InventoryOffered,
false, objName+"\n"+m_host.Name+" is located at "+
World.RegionInfo.RegionName+" "+
m_host.AbsolutePosition.ToString(),
agentItem.ID, true, m_host.AbsolutePosition,
bucket);
if (m_TransferModule != null)
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {} );
}
else
{
@ -5485,7 +5512,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (itemList.Count == 0)
return;
m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
UUID folderID = m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
if (folderID == UUID.Zero)
return;
byte[] bucket = new byte[17];
bucket[0] = (byte)AssetType.Folder;
byte[] objBytes = folderID.GetBytes();
Array.Copy(objBytes, 0, bucket, 1, 16);
GridInstantMessage msg = new GridInstantMessage(World,
m_host.UUID, m_host.Name+", an object owned by "+
resolveName(m_host.OwnerID)+",", destID,
(byte)InstantMessageDialog.InventoryOffered,
false, category+"\n"+m_host.Name+" is located at "+
World.RegionInfo.RegionName+" "+
m_host.AbsolutePosition.ToString(),
folderID, true, m_host.AbsolutePosition,
bucket);
if (m_TransferModule != null)
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {} );
}
public void llSetVehicleType(int type)