mantis 8585: add a bit more debug messages
parent
98b86c012e
commit
3aae1d0918
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@ -541,6 +541,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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}
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}
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}
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else
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{
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m_log.WarnFormat("[Warp3D] failed to get mesh or sculpt asset {0} of prim {1} at {2}",
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omvPrim.Sculpt.SculptTexture.ToString(), prim.Name, prim.GetWorldPosition().ToString());
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}
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}
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}
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@ -579,7 +584,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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// if(lod > DetailLevel.Low)
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{
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// materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, lod == DetailLevel.Low);
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materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, false);
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materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, false, prim);
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if (String.IsNullOrEmpty(materialName))
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continue;
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int c = renderer.Scene.material(materialName).getColor();
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@ -747,7 +752,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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return name;
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}
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public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID, bool useAverageTextureColor)
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public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID, bool useAverageTextureColor, SceneObjectPart sop)
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{
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int color = ConvertColor(faceColor);
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string idstr = textureID.ToString() + color.ToString();
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@ -757,7 +762,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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return materialName;
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warp_Material mat = new warp_Material();
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warp_Texture texture = GetTexture(textureID);
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warp_Texture texture = GetTexture(textureID, sop);
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if (texture != null)
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{
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if (useAverageTextureColor)
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@ -774,7 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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return materialName;
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}
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private warp_Texture GetTexture(UUID id)
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private warp_Texture GetTexture(UUID id, SceneObjectPart sop)
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{
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warp_Texture ret = null;
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if (id == UUID.Zero)
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@ -794,9 +799,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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}
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catch (Exception e)
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{
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m_log.Warn(string.Format("[WARP 3D IMAGE MODULE]: Failed to decode asset {0}, exception ", id), e);
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m_log.WarnFormat("[Warp3D]: Failed to decode texture {0} for prim {1} at {2}, exception {3] ", id.ToString(), sop.Name, sop.GetWorldPosition().ToString(), e);
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}
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}
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else
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m_log.WarnFormat("[Warp3D]: missing texture {0} data for prim {1} at {2}",
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id.ToString(), sop.Name, sop.GetWorldPosition().ToString());
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m_warpTextures[id.ToString()] = ret;
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return ret;
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}
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