fix the minimap sitting avatar location bug
a sitting avatar should have it's offset position added to the scene object, not its absolute position0.7-post-fixes
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						3ab22b2015
					
				|  | @ -225,7 +225,7 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|                     SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); |                     SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||||||
|                     if (sop != null) |                     if (sop != null) | ||||||
|                     { |                     { | ||||||
|                         coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); |                         coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition); | ||||||
|                         avatarUUIDs.Add(sp.UUID); |                         avatarUUIDs.Add(sp.UUID); | ||||||
|                     } |                     } | ||||||
|                     else |                     else | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)