Dynamically adjust to the number of visual params sent.
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bece6fb8a3
commit
3ab559efa9
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@ -3631,7 +3631,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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// TODO: don't create new blocks if recycling an old packet
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// TODO: don't create new blocks if recycling an old packet
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
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avp.ObjectData.TextureEntry = textureEntry;
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avp.ObjectData.TextureEntry = textureEntry;
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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