* Fixes the last snag with the EventQueue. The situation where the seedcap gets lost on teleport.

0.6.0-stable
Teravus Ovares 2008-10-05 18:42:05 +00:00
parent a3136d2bb1
commit 3ac76db76b
2 changed files with 4 additions and 1 deletions

View File

@ -157,6 +157,7 @@ namespace OpenSim.Framework.Communications.Capabilities
{
// the root of all evil
m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
m_log.Warn("[SEED]: " + capsBase + m_requestPath);
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST",
// capsBase + m_mapLayerPath,

View File

@ -682,10 +682,12 @@ namespace OpenSim.Region.Environment.Scenes
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
avatar.Scene.RemoveCapsHandler(avatar.UUID);
agent.child = false;
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
position, false);
Thread.Sleep(4000);
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
// TODO Should construct this behind a method