Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951integration
parent
47108bb351
commit
3af1cd65f9
|
@ -125,9 +125,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <value>
|
||||
/// Is this sop a root part?
|
||||
/// Is this a root part?
|
||||
/// </value>
|
||||
|
||||
/// <remarks>
|
||||
/// This will return true even if the whole object is attached to an avatar.
|
||||
/// </remarks>
|
||||
public bool IsRoot
|
||||
{
|
||||
get { return ParentGroup.RootPart == this; }
|
||||
|
@ -1112,6 +1114,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The parent ID of this part.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is a root part which is not attached to an avatar then the value will be 0.
|
||||
/// If this is a root part which is attached to an avatar then the value is the local id of that avatar.
|
||||
/// If this is a child part then the value is the local ID of the root part.
|
||||
/// </remarks>
|
||||
public uint ParentID
|
||||
{
|
||||
get { return _parentID; }
|
||||
|
|
|
@ -2022,27 +2022,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
Vector3 pos;
|
||||
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
return new LSL_Vector(part.AbsolutePosition.X,
|
||||
part.AbsolutePosition.Y,
|
||||
part.AbsolutePosition.Z);
|
||||
pos = part.AbsolutePosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_host.IsRoot)
|
||||
if (part.IsRoot)
|
||||
{
|
||||
return new LSL_Vector(m_host.AttachedPos.X,
|
||||
m_host.AttachedPos.Y,
|
||||
m_host.AttachedPos.Z);
|
||||
pos = part.AttachedPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSL_Vector(part.OffsetPosition.X,
|
||||
part.OffsetPosition.Y,
|
||||
part.OffsetPosition.Z);
|
||||
pos = part.OffsetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
|
||||
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
|
||||
public void llSetRot(LSL_Rotation rot)
|
||||
|
|
Loading…
Reference in New Issue