dont break asset cache folders spread more than needed

master
UbitUmarov 2020-07-30 18:10:06 +01:00
parent 111c741f1b
commit 3b06891252
3 changed files with 4 additions and 4 deletions

View File

@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
if (Cache != null)
{
string assetID = "j2kCache_" + AssetId.ToString();
string assetID = "j2k" + AssetId.ToString();
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_CreatorID.ToString());
layerDecodeAsset.Local = true;

View File

@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
AssetBase asset = null;
// asset cache indexes are strings
string cacheName ="MAP-Patch" + textureIDs[i].ToString();
string cacheName ="MAP" + textureIDs[i].ToString();
// Try to fetch a cached copy of the decoded/resized version of this texture
asset = assetService.GetCached(cacheName);

View File

@ -1802,7 +1802,7 @@
; AppDomainLoading = false
; Set this to true to load attachment scripts in separated domain, if AppDomainLoading is false
; same issues as AppDomainLoading, but mya be useful on regions with a lot of avatars traffic, if they carry scripts like AOs
; same issues as AppDomainLoading, but may be useful on regions with a lot of avatar traffic, if they carry scripts like AOs
; AttachmentsDomainLoading = false
; Controls whether previously compiled scripts DLLs are deleted on sim restart.
@ -2066,7 +2066,7 @@
;XmlRpcServiceWriteKey = 1234
; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
; only set to false it if you absolutely sure regions and groups server supports it.
; only set to false if you absolutely sure regions and groups server supports it.
; XmlRpcDisableKeepAlive = true
; Minimum user level required to create groups