dont break asset cache folders spread more than needed
parent
111c741f1b
commit
3b06891252
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@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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if (Cache != null)
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{
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string assetID = "j2kCache_" + AssetId.ToString();
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string assetID = "j2k" + AssetId.ToString();
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AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_CreatorID.ToString());
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layerDecodeAsset.Local = true;
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@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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AssetBase asset = null;
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// asset cache indexes are strings
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string cacheName ="MAP-Patch" + textureIDs[i].ToString();
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string cacheName ="MAP" + textureIDs[i].ToString();
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// Try to fetch a cached copy of the decoded/resized version of this texture
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asset = assetService.GetCached(cacheName);
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@ -1802,7 +1802,7 @@
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; AppDomainLoading = false
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; Set this to true to load attachment scripts in separated domain, if AppDomainLoading is false
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; same issues as AppDomainLoading, but mya be useful on regions with a lot of avatars traffic, if they carry scripts like AOs
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; same issues as AppDomainLoading, but may be useful on regions with a lot of avatar traffic, if they carry scripts like AOs
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; AttachmentsDomainLoading = false
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; Controls whether previously compiled scripts DLLs are deleted on sim restart.
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@ -2066,7 +2066,7 @@
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;XmlRpcServiceWriteKey = 1234
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; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
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; only set to false it if you absolutely sure regions and groups server supports it.
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; only set to false if you absolutely sure regions and groups server supports it.
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; XmlRpcDisableKeepAlive = true
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; Minimum user level required to create groups
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