* Breaks OpenSim.. err I mean.. adds NAT translation support to EnableSimulator EventQueue methods.
* NB: This may actually break logins on certain regions. Shake well before consuming.0.6.6-post-fixes
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f8c569dc7c
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3b1b3ac9bb
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@ -14,11 +14,49 @@ namespace OpenSim.Framework
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/// This enables standard port forwarding techniques
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/// to work correctly with OpenSim.
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/// </summary>
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static class NetworkUtil
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public static class NetworkUtil
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{
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// IPv4Address, Subnet
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static readonly Dictionary<IPAddress,IPAddress> m_subnets = new Dictionary<IPAddress, IPAddress>();
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public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
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{
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// Check if we're accessing localhost.
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foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
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{
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if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
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return host;
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}
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// Check for same LAN segment
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foreach (KeyValuePair<IPAddress, IPAddress> subnet in m_subnets)
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{
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byte[] subnetBytes = subnet.Value.GetAddressBytes();
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byte[] localBytes = subnet.Key.GetAddressBytes();
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byte[] destBytes = user.GetAddressBytes();
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if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
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return null;
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bool valid = true;
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for (int i = 0; i < subnetBytes.Length; i++)
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{
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if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
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{
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valid = false;
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break;
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}
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}
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if (valid)
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return subnet.Key;
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}
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// Otherwise, return outside address
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return simulator;
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}
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private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
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{
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// Adds IPv6 Support (Not that any of the major protocols supports it...)
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@ -33,6 +33,7 @@ using System.Threading;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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@ -211,6 +212,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if (eq != null)
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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if (avatar.ClientView.TryGet(out ipepClient))
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{
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endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
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}
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#endregion
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eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
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// ES makes the client send a UseCircuitCode message to the destination,
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@ -34,6 +34,7 @@ using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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@ -306,6 +307,14 @@ namespace OpenSim.Region.Framework.Scenes
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IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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if(avatar.ClientView.TryGet(out ipepClient))
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{
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endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
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}
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#endregion
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eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
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eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
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m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
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@ -812,6 +821,14 @@ namespace OpenSim.Region.Framework.Scenes
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if (eq != null)
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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if (avatar.ClientView.TryGet(out ipepClient))
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{
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endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
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}
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#endregion
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eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
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// ES makes the client send a UseCircuitCode message to the destination,
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