remove mono compiler warnings
parent
0913d43c50
commit
3b1c91c24b
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@ -36,7 +36,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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public class EntityManager
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public class EntityManager
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
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private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
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public int Count
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public int Count
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@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
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public class ScenePermissions
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public class ScenePermissions
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private Scene m_scene;
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@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes
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public event IssueEstateCommandHandler OnIssueEstateCommand;
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public event IssueEstateCommandHandler OnIssueEstateCommand;
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public event IsGodHandler OnIsGod;
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public event IsGodHandler OnIsGod;
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public event IsAdministratorHandler OnIsAdministrator;
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public event IsAdministratorHandler OnIsAdministrator;
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public event EditParcelHandler OnEditParcel;
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// public event EditParcelHandler OnEditParcel;
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public event EditParcelPropertiesHandler OnEditParcelProperties;
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public event EditParcelPropertiesHandler OnEditParcelProperties;
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public event SellParcelHandler OnSellParcel;
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public event SellParcelHandler OnSellParcel;
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public event AbandonParcelHandler OnAbandonParcel;
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public event AbandonParcelHandler OnAbandonParcel;
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@ -134,9 +134,9 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: Possibly stop other classes being able to manipulate this directly.
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// TODO: Possibly stop other classes being able to manipulate this directly.
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private SceneGraph m_sceneGraph;
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private SceneGraph m_sceneGraph;
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private volatile int m_bordersLocked;
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private volatile int m_bordersLocked;
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private int m_RestartTimerCounter;
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// private int m_RestartTimerCounter;
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private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
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private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
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private int m_incrementsof15seconds;
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// private int m_incrementsof15seconds;
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private volatile bool m_backingup;
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private volatile bool m_backingup;
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private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
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private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
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private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
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private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
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@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_update_events = 1;
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private int m_update_events = 1;
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private int m_update_backup = 200;
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private int m_update_backup = 200;
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private int m_update_terrain = 50;
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private int m_update_terrain = 50;
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private int m_update_land = 1;
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// private int m_update_land = 1;
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private int m_update_coarse_locations = 80;
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private int m_update_coarse_locations = 80;
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private int frameMS;
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private int frameMS;
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@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
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private Timer m_mapGenerationTimer = new Timer();
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private Timer m_mapGenerationTimer = new Timer();
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private bool m_generateMaptiles;
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private bool m_generateMaptiles;
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private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
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// private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
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#endregion Fields
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#endregion Fields
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