remove mono compiler warnings

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-12-17 22:35:08 +00:00
parent 0913d43c50
commit 3b1c91c24b
3 changed files with 8 additions and 7 deletions

View File

@ -36,7 +36,8 @@ namespace OpenSim.Region.Framework.Scenes
{
public class EntityManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
public int Count

View File

@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
public class ScenePermissions
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes
public event IssueEstateCommandHandler OnIssueEstateCommand;
public event IsGodHandler OnIsGod;
public event IsAdministratorHandler OnIsAdministrator;
public event EditParcelHandler OnEditParcel;
// public event EditParcelHandler OnEditParcel;
public event EditParcelPropertiesHandler OnEditParcelProperties;
public event SellParcelHandler OnSellParcel;
public event AbandonParcelHandler OnAbandonParcel;

View File

@ -134,9 +134,9 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: Possibly stop other classes being able to manipulate this directly.
private SceneGraph m_sceneGraph;
private volatile int m_bordersLocked;
private int m_RestartTimerCounter;
// private int m_RestartTimerCounter;
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
private int m_incrementsof15seconds;
// private int m_incrementsof15seconds;
private volatile bool m_backingup;
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_events = 1;
private int m_update_backup = 200;
private int m_update_terrain = 50;
private int m_update_land = 1;
// private int m_update_land = 1;
private int m_update_coarse_locations = 80;
private int frameMS;
@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
private Timer m_mapGenerationTimer = new Timer();
private bool m_generateMaptiles;
private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
// private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
#endregion Fields