Fix regression tests by making a new NPC always trigger simulator side attachment code when created.

Regression from previous commit c2093ccc.  Failed because NPCs don't set the ViaLogin flag
user_profiles
Justin Clark-Casey (justincc) 2013-03-28 22:44:59 +00:00
parent e97567e227
commit 3b377f16b2
1 changed files with 2 additions and 2 deletions

View File

@ -951,7 +951,7 @@ namespace OpenSim.Region.Framework.Scenes
// and it has already rezzed the attachments and started their scripts. // and it has already rezzed the attachments and started their scripts.
// We do the following only for non-login agents, because their scripts // We do the following only for non-login agents, because their scripts
// haven't started yet. // haven't started yet.
if ((TeleportFlags & TeleportFlags.ViaLogin) != 0) if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
{ {
// We leave a 5 second pause before attempting to rez attachments to avoid a clash with // We leave a 5 second pause before attempting to rez attachments to avoid a clash with
// version 3 viewers that maybe doing their own attachment rezzing related to their current // version 3 viewers that maybe doing their own attachment rezzing related to their current
@ -964,7 +964,7 @@ namespace OpenSim.Region.Framework.Scenes
Util.FireAndForget( Util.FireAndForget(
o => o =>
{ {
if (Util.FireAndForgetMethod != FireAndForgetMethod.None) if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
System.Threading.Thread.Sleep(5000); System.Threading.Thread.Sleep(5000);
Scene.AttachmentsModule.RezAttachments(this); Scene.AttachmentsModule.RezAttachments(this);