Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
Regression from previous commit c2093ccc
. Failed because NPCs don't set the ViaLogin flag
user_profiles
parent
e97567e227
commit
3b377f16b2
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@ -951,7 +951,7 @@ namespace OpenSim.Region.Framework.Scenes
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// and it has already rezzed the attachments and started their scripts.
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// and it has already rezzed the attachments and started their scripts.
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// We do the following only for non-login agents, because their scripts
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// We do the following only for non-login agents, because their scripts
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// haven't started yet.
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// haven't started yet.
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if ((TeleportFlags & TeleportFlags.ViaLogin) != 0)
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if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
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{
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{
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// We leave a 5 second pause before attempting to rez attachments to avoid a clash with
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// We leave a 5 second pause before attempting to rez attachments to avoid a clash with
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// version 3 viewers that maybe doing their own attachment rezzing related to their current
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// version 3 viewers that maybe doing their own attachment rezzing related to their current
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@ -964,7 +964,7 @@ namespace OpenSim.Region.Framework.Scenes
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Util.FireAndForget(
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Util.FireAndForget(
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o =>
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o =>
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{
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{
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if (Util.FireAndForgetMethod != FireAndForgetMethod.None)
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if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
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System.Threading.Thread.Sleep(5000);
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System.Threading.Thread.Sleep(5000);
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Scene.AttachmentsModule.RezAttachments(this);
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Scene.AttachmentsModule.RezAttachments(this);
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