* refactor: move loadInv and saveInv command line param functions up to the interactive OpenSim class
* direct module import is temporary0.6.0-stable
parent
6e98233b2e
commit
3b381523eb
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@ -40,6 +40,7 @@ using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver;
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using Timer=System.Timers.Timer;
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using Timer=System.Timers.Timer;
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namespace OpenSim
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namespace OpenSim
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@ -897,7 +898,53 @@ namespace OpenSim
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m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME);
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m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME);
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}
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}
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}
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}
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/// <summary>
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/// Load inventory from an inventory file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void LoadInv(string[] cmdparams)
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{
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m_log.Error("[CONSOLE]: This command has not yet been implemented!");
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if (cmdparams.Length < 3)
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{
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m_log.Error("[CONSOLE]: usage is load-inv <first name> <last name> <inventory path> [<load file path>]");
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return;
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}
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string firstName = cmdparams[0];
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string lastName = cmdparams[1];
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string invPath = cmdparams[2];
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string loadPath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME);
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new InventoryArchiveReadRequest(
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m_sceneManager.CurrentOrFirstScene, m_commsManager).execute(
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firstName, lastName, invPath, loadPath);
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}
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/// <summary>
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/// Save inventory to a file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void SaveInv(string[] cmdparams)
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{
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m_log.Error("[CONSOLE]: This command has not yet been implemented!");
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if (cmdparams.Length < 3)
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{
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m_log.Error("[CONSOLE]: usage is save-inv <first name> <last name> <inventory path> [<save file path>]");
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return;
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}
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string firstName = cmdparams[0];
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string lastName = cmdparams[1];
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string invPath = cmdparams[2];
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string savePath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME);
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new InventoryArchiveWriteRequest(
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m_sceneManager.CurrentOrFirstScene,m_commsManager).execute(
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firstName, lastName, invPath, savePath);
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}
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private static string CombineParams(string[] commandParams, int pos)
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private static string CombineParams(string[] commandParams, int pos)
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{
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{
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string result = String.Empty;
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string result = String.Empty;
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@ -48,7 +48,6 @@ using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver;
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namespace OpenSim
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namespace OpenSim
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{
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{
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@ -685,52 +684,6 @@ namespace OpenSim
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#endregion
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#endregion
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/// <summary>
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/// Save inventory to a file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void SaveInv(string[] cmdparams)
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{
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m_log.Error("[CONSOLE]: This command has not yet been implemented!");
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if (cmdparams.Length < 3)
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{
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m_log.Error("[CONSOLE]: usage is save-inv <first name> <last name> <inventory path> [<save file path>]");
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return;
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}
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string firstName = cmdparams[0];
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string lastName = cmdparams[1];
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string invPath = cmdparams[2];
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string savePath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME);
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new InventoryArchiveWriteRequest(
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m_sceneManager.CurrentOrFirstScene,m_commsManager).execute(
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firstName, lastName, invPath, savePath);
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}
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/// <summary>
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/// Load inventory from an inventory file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void LoadInv(string[] cmdparams)
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{
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m_log.Error("[CONSOLE]: This command has not yet been implemented!");
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if (cmdparams.Length < 3)
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{
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m_log.Error("[CONSOLE]: usage is load-inv <first name> <last name> <inventory path> [<load file path>]");
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return;
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}
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string firstName = cmdparams[0];
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string lastName = cmdparams[1];
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string invPath = cmdparams[2];
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string loadPath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME);
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new InventoryArchiveReadRequest(
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m_sceneManager.CurrentOrFirstScene, m_commsManager).execute(
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firstName, lastName, invPath, loadPath);
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}
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/// <summary>
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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/// </summary>
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