From: Alan Webb <alan_webb@us.ibm.com>

Changes to support client-side image pre-caching in the region. This
  commit adds an additional calling sequence to the DynamicTexture data
  and URL calls. The new interface allows a dynamic image to be loaded
  into a specific object face (rather than the mandatory ALL_SIDES
  supported today.
  This is in part fulfilment of ticket #458.
0.6.6-post-fixes
Dr Scofield 2009-05-22 16:22:49 +00:00
parent 6626937e9a
commit 3b689e506f
6 changed files with 178 additions and 50 deletions

View File

@ -42,6 +42,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
{ {
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int ALL_SIDES = -1;
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
private Dictionary<string, IDynamicTextureRender> RenderPlugins = private Dictionary<string, IDynamicTextureRender> RenderPlugins =
@ -105,6 +109,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
{
return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES);
}
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face)
{ {
if (RenderPlugins.ContainsKey(contentType)) if (RenderPlugins.ContainsKey(contentType))
{ {
@ -120,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
updater.Params = extraParams; updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending; updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue; updater.FrontAlpha = AlphaValue;
updater.Face = face;
lock (Updaters) lock (Updaters)
{ {
@ -143,6 +154,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
{
return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES);
}
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face)
{ {
if (RenderPlugins.ContainsKey(contentType)) if (RenderPlugins.ContainsKey(contentType))
{ {
@ -156,6 +173,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
updater.Params = extraParams; updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending; updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue; updater.FrontAlpha = AlphaValue;
updater.Face = face;
updater.Url = "Local image";
lock (Updaters) lock (Updaters)
{ {
@ -232,6 +251,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID SimUUID; public UUID SimUUID;
public UUID UpdaterID; public UUID UpdaterID;
public int UpdateTimer; public int UpdateTimer;
public int Face;
public string Url; public string Url;
public DynamicTextureUpdater() public DynamicTextureUpdater()
@ -249,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
SceneObjectPart part = scene.GetSceneObjectPart(PrimID); SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
if (data == null) if (data == null || data.Length <= 1)
{ {
string msg = string msg =
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
@ -287,34 +307,51 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
asset.Data = assetData; asset.Data = assetData;
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
asset.Type = 0; asset.Type = 0;
asset.Description = "dynamic image"; asset.Description = String.Format("URL image : {0}", Url);
asset.Local = false; asset.Local = false;
asset.Temporary = true; asset.Temporary = true;
scene.AssetService.Store(asset); scene.AssetService.Store(asset);
LastAssetID = asset.FullID;
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
if (cacheLayerDecode != null) if (cacheLayerDecode != null)
{ {
cacheLayerDecode.syncdecode(asset.FullID, asset.Data); cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
}
cacheLayerDecode = null; cacheLayerDecode = null;
LastAssetID = asset.FullID;
}
// mostly keep the values from before // mostly keep the values from before
Primitive.TextureEntry tmptex = part.Shape.Textures; Primitive.TextureEntry tmptex = part.Shape.Textures;
// remove the old asset from the cache // remove the old asset from the cache later
// UUID oldID = tmptex.DefaultTexture.TextureID; UUID oldID = tmptex.DefaultTexture.TextureID;
if (Face == ALL_SIDES)
{
tmptex.DefaultTexture.TextureID = asset.FullID; tmptex.DefaultTexture.TextureID = asset.FullID;
}
else
{
try
{
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
texface.TextureID = asset.FullID;
tmptex.FaceTextures[Face] = texface;
}
catch(Exception)
{
tmptex.DefaultTexture.TextureID = asset.FullID;
}
}
// I'm pretty sure we always want to force this to true // I'm pretty sure we always want to force this to true
// I'm pretty sure noone whats to set fullbright true if it wasn't true before. // I'm pretty sure noone whats to set fullbright true if it wasn't true before.
// tmptex.DefaultTexture.Fullbright = true; // tmptex.DefaultTexture.Fullbright = true;
part.Shape.Textures = tmptex; part.UpdateTexture(tmptex);
part.ScheduleFullUpdate();
// scene.CommsManager.AssetCache.ExpireAsset(oldID);
scene.AssetService.Delete(oldID.ToString());
} }
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)

View File

@ -162,14 +162,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
private void HttpRequestReturn(IAsyncResult result) private void HttpRequestReturn(IAsyncResult result)
{ {
RequestState state = (RequestState) result.AsyncState; RequestState state = (RequestState) result.AsyncState;
WebRequest request = (WebRequest) state.Request; WebRequest request = (WebRequest) state.Request;
Stream stream = null;
byte[] imageJ2000 = new byte[0];
try try
{ {
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result); HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result);
if (response.StatusCode == HttpStatusCode.OK) if (response != null && response.StatusCode == HttpStatusCode.OK)
{ {
Bitmap image = new Bitmap(response.GetResponseStream()); stream = response.GetResponseStream();
if(stream != null)
{
Bitmap image = new Bitmap(stream);
Size newsize; Size newsize;
// TODO: make this a bit less hard coded // TODO: make this a bit less hard coded
@ -199,7 +206,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
} }
Bitmap resize = new Bitmap(image, newsize); Bitmap resize = new Bitmap(image, newsize);
byte[] imageJ2000 = new byte[0];
try try
{ {
@ -209,15 +215,27 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
{ {
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
} }
}
m_textureManager.ReturnData(state.RequestID, imageJ2000); else
return; {
m_log.WarnFormat("[LOADIMAGEURLMODULE] No data returned");
}
} }
} }
catch (WebException) catch (WebException)
{ {
} }
finally
{
if(stream != null)
{
stream.Close();
}
}
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
imageJ2000.Length, state.RequestID);
m_textureManager.ReturnData(state.RequestID, imageJ2000);
} }
#region Nested type: RequestState #region Nested type: RequestState

View File

@ -39,10 +39,14 @@ namespace OpenSim.Region.Framework.Interfaces
int updateTimer); int updateTimer);
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue); int updateTimer, bool SetBlending, byte AlphaValue);
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue, int face);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer); int updateTimer);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue); int updateTimer, bool SetBlending, byte AlphaValue);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue, int face);
void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
out double xSize, out double ySize); out double xSize, out double ySize);
} }

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@ -427,6 +427,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return UUID.Zero.ToString(); return UUID.Zero.ToString();
} }
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer, blend, (byte) alpha, face);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
int timer) int timer)
{ {
@ -485,6 +507,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return UUID.Zero.ToString(); return UUID.Zero.ToString();
} }
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlendFace");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, timer, blend, (byte) alpha, face);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public bool osConsoleCommand(string command) public bool osConsoleCommand(string command)
{ {
CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand"); CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand");

View File

@ -58,9 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams, string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha); int timer, int alpha);
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int timer, int alpha, int face);
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer); string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha); int timer, int alpha);
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int timer, int alpha, int face);
LSL_Float osTerrainGetHeight(int x, int y); LSL_Float osTerrainGetHeight(int x, int y);
LSL_Integer osTerrainSetHeight(int x, int y, double val); LSL_Integer osTerrainSetHeight(int x, int y, double val);

View File

@ -134,6 +134,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha); return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha);
} }
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int timer, int alpha, int face)
{
return m_OSSL_Functions.osSetDynamicTextureURLBlendFace(dynamicID, contentType, url, extraParams,
blend, timer, alpha, face);
}
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int timer, int alpha, int face)
{
return m_OSSL_Functions.osSetDynamicTextureDataBlendFace(dynamicID, contentType, data, extraParams,
blend, timer, alpha, face);
}
public LSL_Float osTerrainGetHeight(int x, int y) public LSL_Float osTerrainGetHeight(int x, int y)
{ {
return m_OSSL_Functions.osTerrainGetHeight(x, y); return m_OSSL_Functions.osTerrainGetHeight(x, y);