From: Alan Webb <alan_webb@us.ibm.com>

Changes to support client-side image pre-caching in the region. This
  commit adds an additional calling sequence to the DynamicTexture data
  and URL calls. The new interface allows a dynamic image to be loaded
  into a specific object face (rather than the mandatory ALL_SIDES
  supported today.
  This is in part fulfilment of ticket #458.
0.6.6-post-fixes
Dr Scofield 2009-05-22 16:22:49 +00:00
parent 6626937e9a
commit 3b689e506f
6 changed files with 178 additions and 50 deletions

View File

@ -42,6 +42,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
{
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int ALL_SIDES = -1;
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
@ -105,6 +109,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
{
return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES);
}
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face)
{
if (RenderPlugins.ContainsKey(contentType))
{
@ -120,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
updater.Face = face;
lock (Updaters)
{
@ -143,6 +154,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
{
return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES);
}
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face)
{
if (RenderPlugins.ContainsKey(contentType))
{
@ -156,6 +173,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
updater.Face = face;
updater.Url = "Local image";
lock (Updaters)
{
@ -232,6 +251,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID SimUUID;
public UUID UpdaterID;
public int UpdateTimer;
public int Face;
public string Url;
public DynamicTextureUpdater()
@ -249,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
if (data == null)
if (data == null || data.Length <= 1)
{
string msg =
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
@ -287,34 +307,51 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
asset.Data = assetData;
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
asset.Type = 0;
asset.Description = "dynamic image";
asset.Description = String.Format("URL image : {0}", Url);
asset.Local = false;
asset.Temporary = true;
scene.AssetService.Store(asset);
LastAssetID = asset.FullID;
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
if (cacheLayerDecode != null)
{
cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
}
cacheLayerDecode = null;
LastAssetID = asset.FullID;
}
// mostly keep the values from before
Primitive.TextureEntry tmptex = part.Shape.Textures;
// remove the old asset from the cache
// UUID oldID = tmptex.DefaultTexture.TextureID;
// remove the old asset from the cache later
UUID oldID = tmptex.DefaultTexture.TextureID;
if (Face == ALL_SIDES)
{
tmptex.DefaultTexture.TextureID = asset.FullID;
}
else
{
try
{
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
texface.TextureID = asset.FullID;
tmptex.FaceTextures[Face] = texface;
}
catch(Exception)
{
tmptex.DefaultTexture.TextureID = asset.FullID;
}
}
// I'm pretty sure we always want to force this to true
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
// tmptex.DefaultTexture.Fullbright = true;
part.Shape.Textures = tmptex;
part.ScheduleFullUpdate();
part.UpdateTexture(tmptex);
// scene.CommsManager.AssetCache.ExpireAsset(oldID);
scene.AssetService.Delete(oldID.ToString());
}
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)

View File

@ -162,14 +162,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
private void HttpRequestReturn(IAsyncResult result)
{
RequestState state = (RequestState) result.AsyncState;
WebRequest request = (WebRequest) state.Request;
Stream stream = null;
byte[] imageJ2000 = new byte[0];
try
{
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result);
if (response.StatusCode == HttpStatusCode.OK)
if (response != null && response.StatusCode == HttpStatusCode.OK)
{
Bitmap image = new Bitmap(response.GetResponseStream());
stream = response.GetResponseStream();
if(stream != null)
{
Bitmap image = new Bitmap(stream);
Size newsize;
// TODO: make this a bit less hard coded
@ -199,7 +206,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
}
Bitmap resize = new Bitmap(image, newsize);
byte[] imageJ2000 = new byte[0];
try
{
@ -209,15 +215,27 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
{
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
}
m_textureManager.ReturnData(state.RequestID, imageJ2000);
return;
}
else
{
m_log.WarnFormat("[LOADIMAGEURLMODULE] No data returned");
}
}
}
catch (WebException)
{
}
finally
{
if(stream != null)
{
stream.Close();
}
}
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
imageJ2000.Length, state.RequestID);
m_textureManager.ReturnData(state.RequestID, imageJ2000);
}
#region Nested type: RequestState

View File

@ -39,10 +39,14 @@ namespace OpenSim.Region.Framework.Interfaces
int updateTimer);
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue, int face);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue, int face);
void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
out double xSize, out double ySize);
}

View File

@ -427,6 +427,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return UUID.Zero.ToString();
}
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer, blend, (byte) alpha, face);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
int timer)
{
@ -485,6 +507,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return UUID.Zero.ToString();
}
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlendFace");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, timer, blend, (byte) alpha, face);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public bool osConsoleCommand(string command)
{
CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand");

View File

@ -58,9 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha);
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int timer, int alpha, int face);
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha);
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int timer, int alpha, int face);
LSL_Float osTerrainGetHeight(int x, int y);
LSL_Integer osTerrainSetHeight(int x, int y, double val);

View File

@ -134,6 +134,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha);
}
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int timer, int alpha, int face)
{
return m_OSSL_Functions.osSetDynamicTextureURLBlendFace(dynamicID, contentType, url, extraParams,
blend, timer, alpha, face);
}
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int timer, int alpha, int face)
{
return m_OSSL_Functions.osSetDynamicTextureDataBlendFace(dynamicID, contentType, data, extraParams,
blend, timer, alpha, face);
}
public LSL_Float osTerrainGetHeight(int x, int y)
{
return m_OSSL_Functions.osTerrainGetHeight(x, y);