From: Alan Webb <alan_webb@us.ibm.com>
Changes to support client-side image pre-caching in the region. This commit adds an additional calling sequence to the DynamicTexture data and URL calls. The new interface allows a dynamic image to be loaded into a specific object face (rather than the mandatory ALL_SIDES supported today. This is in part fulfilment of ticket #458.0.6.6-post-fixes
parent
6626937e9a
commit
3b689e506f
|
@ -42,6 +42,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
{
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private const int ALL_SIDES = -1;
|
||||
|
||||
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
|
@ -105,6 +109,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
|
||||
{
|
||||
return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES);
|
||||
}
|
||||
|
||||
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face)
|
||||
{
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
|
@ -120,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
updater.Params = extraParams;
|
||||
updater.BlendWithOldTexture = SetBlending;
|
||||
updater.FrontAlpha = AlphaValue;
|
||||
updater.Face = face;
|
||||
|
||||
lock (Updaters)
|
||||
{
|
||||
|
@ -143,6 +154,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
|
||||
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
|
||||
{
|
||||
return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES);
|
||||
}
|
||||
|
||||
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
|
||||
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face)
|
||||
{
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
|
@ -156,6 +173,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
updater.Params = extraParams;
|
||||
updater.BlendWithOldTexture = SetBlending;
|
||||
updater.FrontAlpha = AlphaValue;
|
||||
updater.Face = face;
|
||||
updater.Url = "Local image";
|
||||
|
||||
lock (Updaters)
|
||||
{
|
||||
|
@ -232,6 +251,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
public UUID SimUUID;
|
||||
public UUID UpdaterID;
|
||||
public int UpdateTimer;
|
||||
public int Face;
|
||||
public string Url;
|
||||
|
||||
public DynamicTextureUpdater()
|
||||
|
@ -249,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||
|
||||
if (data == null)
|
||||
if (data == null || data.Length <= 1)
|
||||
{
|
||||
string msg =
|
||||
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
|
||||
|
@ -287,34 +307,51 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
asset.Data = assetData;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
asset.Description = "dynamic image";
|
||||
asset.Description = String.Format("URL image : {0}", Url);
|
||||
asset.Local = false;
|
||||
asset.Temporary = true;
|
||||
scene.AssetService.Store(asset);
|
||||
|
||||
LastAssetID = asset.FullID;
|
||||
|
||||
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (cacheLayerDecode != null)
|
||||
{
|
||||
cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
|
||||
cacheLayerDecode = null;
|
||||
LastAssetID = asset.FullID;
|
||||
}
|
||||
cacheLayerDecode = null;
|
||||
|
||||
// mostly keep the values from before
|
||||
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
||||
|
||||
// remove the old asset from the cache
|
||||
// UUID oldID = tmptex.DefaultTexture.TextureID;
|
||||
// remove the old asset from the cache later
|
||||
UUID oldID = tmptex.DefaultTexture.TextureID;
|
||||
|
||||
if (Face == ALL_SIDES)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
||||
texface.TextureID = asset.FullID;
|
||||
tmptex.FaceTextures[Face] = texface;
|
||||
}
|
||||
catch(Exception)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
}
|
||||
}
|
||||
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
// I'm pretty sure we always want to force this to true
|
||||
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
||||
// tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
part.Shape.Textures = tmptex;
|
||||
part.ScheduleFullUpdate();
|
||||
part.UpdateTexture(tmptex);
|
||||
|
||||
// scene.CommsManager.AssetCache.ExpireAsset(oldID);
|
||||
scene.AssetService.Delete(oldID.ToString());
|
||||
}
|
||||
|
||||
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
|
||||
|
|
|
@ -162,62 +162,80 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
|||
|
||||
private void HttpRequestReturn(IAsyncResult result)
|
||||
{
|
||||
|
||||
RequestState state = (RequestState) result.AsyncState;
|
||||
WebRequest request = (WebRequest) state.Request;
|
||||
Stream stream = null;
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
||||
try
|
||||
{
|
||||
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result);
|
||||
if (response.StatusCode == HttpStatusCode.OK)
|
||||
if (response != null && response.StatusCode == HttpStatusCode.OK)
|
||||
{
|
||||
Bitmap image = new Bitmap(response.GetResponseStream());
|
||||
Size newsize;
|
||||
stream = response.GetResponseStream();
|
||||
if(stream != null)
|
||||
{
|
||||
Bitmap image = new Bitmap(stream);
|
||||
Size newsize;
|
||||
|
||||
// TODO: make this a bit less hard coded
|
||||
if ((image.Height < 64) && (image.Width < 64))
|
||||
{
|
||||
newsize = new Size(32, 32);
|
||||
}
|
||||
else if ((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newsize = new Size(64, 64);
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newsize = new Size(128, 128);
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newsize = new Size(256, 256);
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newsize = new Size(512, 512);
|
||||
// TODO: make this a bit less hard coded
|
||||
if ((image.Height < 64) && (image.Width < 64))
|
||||
{
|
||||
newsize = new Size(32, 32);
|
||||
}
|
||||
else if ((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newsize = new Size(64, 64);
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newsize = new Size(128, 128);
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newsize = new Size(256, 256);
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newsize = new Size(512, 512);
|
||||
}
|
||||
else
|
||||
{
|
||||
newsize = new Size(1024, 1024);
|
||||
}
|
||||
|
||||
Bitmap resize = new Bitmap(image, newsize);
|
||||
|
||||
try
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
newsize = new Size(1024, 1024);
|
||||
m_log.WarnFormat("[LOADIMAGEURLMODULE] No data returned");
|
||||
}
|
||||
|
||||
Bitmap resize = new Bitmap(image, newsize);
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
||||
try
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
|
||||
}
|
||||
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000);
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
if(stream != null)
|
||||
{
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
|
||||
imageJ2000.Length, state.RequestID);
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000);
|
||||
}
|
||||
|
||||
#region Nested type: RequestState
|
||||
|
|
|
@ -39,10 +39,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
int updateTimer);
|
||||
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
|
||||
int updateTimer, bool SetBlending, byte AlphaValue);
|
||||
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
|
||||
int updateTimer, bool SetBlending, byte AlphaValue, int face);
|
||||
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
|
||||
int updateTimer);
|
||||
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
|
||||
int updateTimer, bool SetBlending, byte AlphaValue);
|
||||
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
|
||||
int updateTimer, bool SetBlending, byte AlphaValue, int face);
|
||||
void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize);
|
||||
}
|
||||
|
|
|
@ -427,6 +427,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return UUID.Zero.ToString();
|
||||
}
|
||||
|
||||
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
|
||||
bool blend, int timer, int alpha, int face)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
if (dynamicID == String.Empty)
|
||||
{
|
||||
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
||||
UUID createdTexture =
|
||||
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
|
||||
extraParams, timer, blend, (byte) alpha, face);
|
||||
return createdTexture.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO update existing dynamic textures
|
||||
}
|
||||
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
|
||||
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
|
||||
int timer)
|
||||
{
|
||||
|
@ -485,6 +507,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return UUID.Zero.ToString();
|
||||
}
|
||||
|
||||
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
|
||||
bool blend, int timer, int alpha, int face)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlendFace");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
if (dynamicID == String.Empty)
|
||||
{
|
||||
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
||||
if (textureManager != null)
|
||||
{
|
||||
if (extraParams == String.Empty)
|
||||
{
|
||||
extraParams = "256";
|
||||
}
|
||||
UUID createdTexture =
|
||||
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
|
||||
extraParams, timer, blend, (byte) alpha, face);
|
||||
return createdTexture.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO update existing dynamic textures
|
||||
}
|
||||
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
|
||||
public bool osConsoleCommand(string command)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand");
|
||||
|
|
|
@ -58,9 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
|
||||
string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
|
||||
int timer, int alpha);
|
||||
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
|
||||
bool blend, int timer, int alpha, int face);
|
||||
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
|
||||
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
|
||||
int timer, int alpha);
|
||||
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
|
||||
bool blend, int timer, int alpha, int face);
|
||||
|
||||
LSL_Float osTerrainGetHeight(int x, int y);
|
||||
LSL_Integer osTerrainSetHeight(int x, int y, double val);
|
||||
|
|
|
@ -134,6 +134,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha);
|
||||
}
|
||||
|
||||
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
|
||||
bool blend, int timer, int alpha, int face)
|
||||
{
|
||||
return m_OSSL_Functions.osSetDynamicTextureURLBlendFace(dynamicID, contentType, url, extraParams,
|
||||
blend, timer, alpha, face);
|
||||
}
|
||||
|
||||
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
|
||||
bool blend, int timer, int alpha, int face)
|
||||
{
|
||||
return m_OSSL_Functions.osSetDynamicTextureDataBlendFace(dynamicID, contentType, data, extraParams,
|
||||
blend, timer, alpha, face);
|
||||
}
|
||||
|
||||
public LSL_Float osTerrainGetHeight(int x, int y)
|
||||
{
|
||||
return m_OSSL_Functions.osTerrainGetHeight(x, y);
|
||||
|
|
Loading…
Reference in New Issue