add a GetItemPermissions() to be used use on object contents checks in Permissions module
parent
1ff7e34996
commit
3b96cd8ff2
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@ -928,6 +928,40 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return group.EffectiveEveryOnePerms & lockmask;
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}
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private uint GetItemPermissions(TaskInventoryItem ti, UUID userID, bool notEveryone)
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{
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UUID tiOwnerID = ti.OwnerID;
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if(tiOwnerID == userID)
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return ti.CurrentPermissions;
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// ??
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if (IsFriendWithPerms(userID, tiOwnerID))
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return ti.CurrentPermissions;
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UUID tiGroupID = ti.GroupID;
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if(tiGroupID != UUID.Zero)
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{
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ulong powers = 0;
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if(GroupMemberPowers(tiGroupID, userID, ref powers))
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{
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if(tiGroupID == ti.OwnerID)
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{
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if((powers & (ulong)GroupPowers.ObjectManipulate) != 0)
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return ti.CurrentPermissions;
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}
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uint p = ti.GroupPermissions;
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if(!notEveryone)
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p |= ti.EveryonePermissions;
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return p;
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}
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}
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if(notEveryone)
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return 0;
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return ti.EveryonePermissions;
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}
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/// <summary>
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/// General permissions checks for any operation involving an object. These supplement more specific checks
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/// implemented by callers.
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@ -1796,7 +1830,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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TaskInventoryItem ti = part.Inventory.GetInventoryItem(script);
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if (ti == null)
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// if (ti == null || ti.InvType != (int)InventoryType.LSL)
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if (ti == null) // legacy may not have type
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return false;
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if (ti.OwnerID != user)
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@ -1870,6 +1905,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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TaskInventoryItem ti = part.Inventory.GetInventoryItem(notecard);
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// if (ti == null || ti.InvType != (int)InventoryType.Notecard)
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if (ti == null)
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return false;
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@ -1938,6 +1974,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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return false;
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SceneObjectGroup sog = part.ParentGroup;
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if (sog == null)
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return false;
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uint perms = GetObjectPermissions(objectID, sog, true);
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if((perms & (uint)PermissionMask.Modify) == 0)
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return false;
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TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID);
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if(ti == null)
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return false;
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//TODO item perm ?
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return true;
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}
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@ -1946,6 +1999,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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return false;
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SceneObjectGroup sog = part.ParentGroup;
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if (sog == null)
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return false;
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uint perms = GetObjectPermissions(objectID, sog, true);
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if((perms & (uint)PermissionMask.Modify) == 0)
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return false;
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TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID);
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if(ti == null)
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return false;
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//TODO item perm ?
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return true;
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}
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@ -1962,26 +2032,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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ScenePresence p = m_scene.GetScenePresence(userID);
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if (part == null || p == null)
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if (p == null)
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return false;
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if (!IsAdministrator(userID))
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SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
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if (sog == null)
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return false;
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uint perms = GetObjectPermissions(userID, sog, true);
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if((perms & (uint)PermissionMask.Modify) == 0)
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return false;
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if ((int)InventoryType.LSL == invType)
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{
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if (part.OwnerID != userID)
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{
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// Group permissions
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if ((part.GroupID == UUID.Zero) || (p.ControllingClient.GetGroupPowers(part.GroupID) == 0) || ((part.GroupMask & (uint)PermissionMask.Modify) == 0))
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return false;
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} else {
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if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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return false;
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}
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if ((int)InventoryType.LSL == invType)
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if (m_allowedScriptCreators == UserSet.Administrators)
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return false;
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if (m_allowedScriptCreators == UserSet.Administrators)
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return false;
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}
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return true;
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