Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.0.7.4.1
parent
f82d090df3
commit
3b97241716
|
@ -1033,7 +1033,21 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
void InPacket(object NewPack);
|
void InPacket(object NewPack);
|
||||||
void ProcessInPacket(Packet NewPack);
|
void ProcessInPacket(Packet NewPack);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Close this client
|
||||||
|
/// </summary>
|
||||||
void Close();
|
void Close();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Close this client
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='force'>
|
||||||
|
/// If true, attempts the close without checking active status. You do not want to try this except as a last
|
||||||
|
/// ditch attempt where Active == false but the ScenePresence still exists.
|
||||||
|
/// </param>
|
||||||
|
void Close(bool force);
|
||||||
|
|
||||||
void Kick(string message);
|
void Kick(string message);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -35,6 +35,7 @@ using System.Text;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
using NDesk.Options;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
@ -310,8 +311,11 @@ namespace OpenSim
|
||||||
"Change the scale of a named prim", HandleEditScale);
|
"Change the scale of a named prim", HandleEditScale);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("Users", false, "kick user",
|
m_console.Commands.AddCommand("Users", false, "kick user",
|
||||||
"kick user <first> <last> [message]",
|
"kick user <first> <last> [--force] [message]",
|
||||||
"Kick a user off the simulator", KickUserCommand);
|
"Kick a user off the simulator",
|
||||||
|
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
|
||||||
|
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
|
||||||
|
KickUserCommand);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("Users", false, "show users",
|
m_console.Commands.AddCommand("Users", false, "show users",
|
||||||
"show users [full]",
|
"show users [full]",
|
||||||
|
@ -453,11 +457,17 @@ namespace OpenSim
|
||||||
/// <param name="cmdparams">name of avatar to kick</param>
|
/// <param name="cmdparams">name of avatar to kick</param>
|
||||||
private void KickUserCommand(string module, string[] cmdparams)
|
private void KickUserCommand(string module, string[] cmdparams)
|
||||||
{
|
{
|
||||||
if (cmdparams.Length < 4)
|
bool force = false;
|
||||||
|
|
||||||
|
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
|
||||||
|
|
||||||
|
List<string> mainParams = options.Parse(cmdparams);
|
||||||
|
|
||||||
|
if (mainParams.Count < 4)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
string alert = null;
|
string alert = null;
|
||||||
if (cmdparams.Length > 4)
|
if (mainParams.Count > 4)
|
||||||
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
|
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
|
||||||
|
|
||||||
IList agents = SceneManager.GetCurrentSceneAvatars();
|
IList agents = SceneManager.GetCurrentSceneAvatars();
|
||||||
|
@ -466,8 +476,8 @@ namespace OpenSim
|
||||||
{
|
{
|
||||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||||
|
|
||||||
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
|
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
|
||||||
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
|
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output(
|
MainConsole.Instance.Output(
|
||||||
String.Format(
|
String.Format(
|
||||||
|
@ -480,7 +490,7 @@ namespace OpenSim
|
||||||
else
|
else
|
||||||
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
|
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
|
||||||
|
|
||||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
presence.Scene.IncomingCloseAgent(presence.UUID, force);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||||
UUID spId = TestHelpers.ParseTail(0x1);
|
UUID spId = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||||
m_scene.IncomingCloseAgent(spId);
|
m_scene.IncomingCloseAgent(spId, false);
|
||||||
|
|
||||||
// TODO: Add more assertions for the other aspects of event queues
|
// TODO: Add more assertions for the other aspects of event queues
|
||||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||||
|
|
|
@ -487,16 +487,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
#region Client Methods
|
#region Client Methods
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Close down the client view
|
|
||||||
/// </summary>
|
|
||||||
public void Close()
|
public void Close()
|
||||||
|
{
|
||||||
|
Close(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close(bool force)
|
||||||
{
|
{
|
||||||
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
||||||
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
||||||
lock (CloseSyncLock)
|
lock (CloseSyncLock)
|
||||||
{
|
{
|
||||||
if (!IsActive)
|
// We still perform a force close inside the sync lock since this is intended to attempt close where
|
||||||
|
// there is some unidentified connection problem, not where we have issues due to deadlock
|
||||||
|
if (!IsActive && !force)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IsActive = false;
|
IsActive = false;
|
||||||
|
@ -11989,7 +11993,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
Kick(reason);
|
Kick(reason);
|
||||||
Thread.Sleep(1000);
|
Thread.Sleep(1000);
|
||||||
Close();
|
Disconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Disconnect()
|
public void Disconnect()
|
||||||
|
|
|
@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
|
|
||||||
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
|
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
|
||||||
|
|
||||||
scene.IncomingCloseAgent(presence.UUID);
|
scene.IncomingCloseAgent(presence.UUID, false);
|
||||||
|
|
||||||
// Check that we can't retrieve this attachment from the scene.
|
// Check that we can't retrieve this attachment from the scene.
|
||||||
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
|
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
|
||||||
|
|
|
@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// an agent cannot teleport back to this region if it has teleported away.
|
// an agent cannot teleport back to this region if it has teleported away.
|
||||||
Thread.Sleep(2000);
|
Thread.Sleep(2000);
|
||||||
|
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||||
|
|
||||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
|
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4083,16 +4083,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tell a single agent to disconnect from the region.
|
/// Tell a single agent to disconnect from the region.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="regionHandle"></param>
|
|
||||||
/// <param name="agentID"></param>
|
/// <param name="agentID"></param>
|
||||||
public bool IncomingCloseAgent(UUID agentID)
|
/// <param name="force">
|
||||||
|
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
|
||||||
|
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
|
||||||
|
/// </param>
|
||||||
|
public bool IncomingCloseAgent(UUID agentID, bool force)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
|
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
|
||||||
|
|
||||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
presence.ControllingClient.Close();
|
presence.ControllingClient.Close(force);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
TestScene scene = new SceneHelpers().SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||||
|
|
||||||
scene.IncomingCloseAgent(sp.UUID);
|
scene.IncomingCloseAgent(sp.UUID, false);
|
||||||
|
|
||||||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
||||||
|
|
|
@ -885,6 +885,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
|
{
|
||||||
|
Close(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close(bool force)
|
||||||
{
|
{
|
||||||
Disconnect();
|
Disconnect();
|
||||||
}
|
}
|
||||||
|
|
|
@ -900,6 +900,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
|
{
|
||||||
|
Close(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close(bool force)
|
||||||
{
|
{
|
||||||
// Remove ourselves from the scene
|
// Remove ourselves from the scene
|
||||||
m_scene.RemoveClient(AgentId, false);
|
m_scene.RemoveClient(AgentId, false);
|
||||||
|
|
|
@ -2895,7 +2895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
sp.ControllingClient.Kick(alert);
|
sp.ControllingClient.Kick(alert);
|
||||||
|
|
||||||
// ...and close on our side
|
// ...and close on our side
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -933,6 +933,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
|
{
|
||||||
|
Close(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close(bool force)
|
||||||
{
|
{
|
||||||
// Fire the callback for this connection closing
|
// Fire the callback for this connection closing
|
||||||
// This is necesary to get the presence detector to notice that a client has logged out.
|
// This is necesary to get the presence detector to notice that a client has logged out.
|
||||||
|
|
|
@ -1760,6 +1760,7 @@
|
||||||
<Reference name="System.Core"/>
|
<Reference name="System.Core"/>
|
||||||
<Reference name="System.Xml"/>
|
<Reference name="System.Xml"/>
|
||||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||||
|
<Reference name="NDesk.Options" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||||
|
|
Loading…
Reference in New Issue