BulletSim: zero velocity when avatar not moving.
This fixes a movement jitter that happens when an avatar is standing on a tilted surface.0.7.6-extended
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				|  | @ -278,6 +278,7 @@ public class BSActorAvatarMove : BSActor | |||
|         if (m_controllingPrim.IsStationary) | ||||
|         { | ||||
|             entprop.Position = m_controllingPrim.RawPosition; | ||||
|             entprop.Velocity = OMV.Vector3.Zero; | ||||
|             m_physicsScene.PE.SetTranslation(m_controllingPrim.PhysBody, entprop.Position, entprop.Rotation); | ||||
|         } | ||||
| 
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|  |  | |||
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	 Robert Adams
						Robert Adams