BulletSim: zero velocity when avatar not moving.
This fixes a movement jitter that happens when an avatar is standing on a tilted surface.0.7.6-extended
parent
0bb8415a69
commit
3ba1d5259a
|
@ -278,6 +278,7 @@ public class BSActorAvatarMove : BSActor
|
|||
if (m_controllingPrim.IsStationary)
|
||||
{
|
||||
entprop.Position = m_controllingPrim.RawPosition;
|
||||
entprop.Velocity = OMV.Vector3.Zero;
|
||||
m_physicsScene.PE.SetTranslation(m_controllingPrim.PhysBody, entprop.Position, entprop.Rotation);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue