Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini)
Default is on.bulletsim
parent
2fbc98fa5c
commit
3bda7711b3
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@ -45,33 +45,54 @@ namespace OpenSim.Region.ClientStack.Linden
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/// <summary>
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/// MeshUploadFlag capability. This is required for uploading Mesh.
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/// </summary>
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///
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class MeshUploadFlagModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Is this module enabled?
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/// </summary>
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public bool Enabled { get; private set; }
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private Scene m_scene;
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private UUID m_agentID;
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#region ISharedRegionModule Members
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public MeshUploadFlagModule()
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{
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Enabled = true;
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}
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["MeshUploadFlag"];
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IConfig config = source.Configs["Mesh"];
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if (config == null)
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{
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return;
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}
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else
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{
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Enabled = config.GetBoolean("AllowMeshUpload", Enabled);
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}
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}
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public void AddRegion(Scene s)
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{
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if (!Enabled)
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return;
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m_scene = s;
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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public void RemoveRegion(Scene s)
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{
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if (!Enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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}
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@ -98,22 +119,23 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
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caps.RegisterHandler("MeshUploadFlag", reqHandler);
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m_agentID = agentID;
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m_agentID = agentID;
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}
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private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
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{
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m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: MeshUploadFlag request");
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OSDMap data = new OSDMap();
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ScenePresence sp = m_scene.GetScenePresence(m_agentID);
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data["username"] = sp.Firstname + "." + sp.Lastname;
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data["display_name_next_update"] = new OSDDate(DateTime.Now);
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data["legacy_first_name"] = sp.Firstname;
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data["mesh_upload_status"] = "valid";
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data["display_name"] = sp.Firstname + " " + sp.Lastname;
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data["legacy_last_name"] = sp.Lastname;
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data["id"] = m_agentID;
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data["is_display_name_default"] = true;
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ScenePresence sp = m_scene.GetScenePresence(m_agentID);
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data["username"] = sp.Firstname + "." + sp.Lastname;
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data["display_name_next_update"] = new OSDDate(DateTime.Now);
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data["legacy_first_name"] = sp.Firstname;
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data["mesh_upload_status"] = "valid";
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data["display_name"] = sp.Firstname + " " + sp.Lastname;
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data["legacy_last_name"] = sp.Lastname;
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data["id"] = m_agentID;
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data["is_display_name_default"] = true;
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//Send back data
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Hashtable responsedata = new Hashtable();
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@ -123,6 +145,5 @@ namespace OpenSim.Region.ClientStack.Linden
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responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
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return responsedata;
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}
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}
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}
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