Added some debugging for queues. Temporary change
parent
b1114dcb98
commit
3bdc04acf3
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@ -244,7 +244,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Start the packet processing threads
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// Start the packet processing threads
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Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
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Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
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Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
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Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
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m_elapsedMSSinceLastStatReport = Environment.TickCount;
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m_elapsedMSSinceLastStatReport = Environment.TickCount;
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System.Timers.Timer packet_type_timer = new System.Timers.Timer(10000);
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packet_type_timer.Elapsed +=new System.Timers.ElapsedEventHandler(packet_type_timer_Elapsed);
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packet_type_timer.AutoReset = true;
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packet_type_timer.Start();
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}
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void packet_type_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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for (int i = 0; i < 8; ++i)
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m_log.WarnFormat("OutgoingPacket type {0} count = {1}", i, OutgoingPacket.CatCounts[i]);
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}
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}
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public new void Stop()
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public new void Stop()
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@ -53,6 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Category this packet belongs to</summary>
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/// <summary>Category this packet belongs to</summary>
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public ThrottleOutPacketType Category;
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public ThrottleOutPacketType Category;
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public static int[] CatCounts = new int[8];
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/// <summary>
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/// <summary>
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/// Default constructor
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/// Default constructor
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/// </summary>
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/// </summary>
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@ -64,7 +66,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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Client = client;
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Client = client;
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Buffer = buffer;
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Buffer = buffer;
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Category = category;
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Category = category;
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CatCounts[(int)category]++;
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}
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}
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}
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}
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}
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}
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