Thanks jhurliman for a patch that implements progressive texture downloading - Mantis #2655
parent
1149bde7cb
commit
3bdd4db3fd
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@ -241,44 +241,52 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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ITextureSender sender = null;
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try
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{
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// try
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// {
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while (true)
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{
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sender = m_queueSenders.Dequeue();
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if (sender.Cancel)
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try
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{
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TextureSent(sender);
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sender = m_queueSenders.Dequeue();
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sender.Cancel = false;
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}
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else
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{
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bool finished = sender.SendTexturePacket();
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if (finished)
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if (sender.Cancel)
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{
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TextureSent(sender);
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sender.Cancel = false;
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}
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else
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{
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m_queueSenders.Enqueue(sender);
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bool finished = sender.SendTexturePacket();
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if (finished)
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{
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TextureSent(sender);
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}
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else
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{
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m_queueSenders.Enqueue(sender);
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}
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}
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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catch(Exception e)
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{
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m_log.ErrorFormat(
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"[TEXTURE]: Texture send thread caught exception. The texture send was aborted. Exception is {0}", e);
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}
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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}
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catch (Exception e)
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{
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// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
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m_log.ErrorFormat(
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"[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
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e);
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}
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// }
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// catch (Exception e)
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// {
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// // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
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// m_log.ErrorFormat(
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// "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
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// e);
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// }
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}
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/// <summary>
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@ -28,7 +28,6 @@
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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@ -56,11 +56,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// <summary>
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/// We will allow the client to request the same texture n times before dropping further requests
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///
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/// This number includes repeated requests for the same texture at different resolutions (which we don't
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/// currently handle properly as far as I know). However, this situation should be handled in a more
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/// sophisticated way.
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/// This number contains repeated requests for the same texture at different resolutions (which
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/// are handled since r7368). However, this situation should be handled in a more sophisticated way.
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/// </summary>
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
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/// <summary>
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/// XXX Also going to limit requests for found textures.
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@ -149,7 +148,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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m_scene.AddPendingDownloads(1);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
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m_textureSenders.Add(e.RequestedAssetID, requestHandler);
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m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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new TextureSender(new TestClient(agent), 0, 0);
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new TextureSender(new TestClient(agent), 0, 0, 1.0f);
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}
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}
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}
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@ -27,13 +27,104 @@
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using System;
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using System.Reflection;
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using OpenMetaverse.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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public class ImageDownload
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{
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public const int FIRST_IMAGE_PACKET_SIZE = 600;
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public const int IMAGE_PACKET_SIZE = 1000;
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public OpenMetaverse.AssetTexture Texture;
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public int DiscardLevel;
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public float Priority;
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public int CurrentPacket;
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public int StopPacket;
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public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet)
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{
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Texture = texture;
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Update(discardLevel, priority, packet);
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}
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/// <summary>
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/// Updates an image transfer with new information and recalculates
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/// offsets
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/// </summary>
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/// <param name="discardLevel">New requested discard level</param>
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/// <param name="priority">New requested priority</param>
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/// <param name="packet">New requested packet offset</param>
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public void Update(int discardLevel, float priority, int packet)
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{
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Priority = priority;
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DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
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StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
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CurrentPacket = Clamp(packet, 1, TexturePacketCount());
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}
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/// <summary>
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/// Returns the total number of packets needed to transfer this texture,
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/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
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/// </summary>
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/// <returns>Total number of packets needed to transfer this texture</returns>
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public int TexturePacketCount()
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{
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return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
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}
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/// <summary>
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/// Returns the current byte offset for this transfer, calculated from
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/// the CurrentPacket
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/// </summary>
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/// <returns>Current byte offset for this transfer</returns>
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public int CurrentBytePosition()
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{
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return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
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}
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/// <summary>
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/// Returns the size, in bytes, of the last packet. This will be somewhere
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/// between 1 and IMAGE_PACKET_SIZE bytes
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/// </summary>
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/// <returns>Size of the last packet in the transfer</returns>
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public int LastPacketSize()
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{
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return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
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}
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/// <summary>
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/// Find the packet number that contains a given byte position
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/// </summary>
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/// <param name="bytePosition">Byte position</param>
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/// <returns>Packet number that contains the given byte position</returns>
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int GetPacketForBytePosition(int bytePosition)
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{
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return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
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}
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/// <summary>
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/// Clamp a given value between a range
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/// </summary>
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/// <param name="value">Value to clamp</param>
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/// <param name="min">Minimum allowable value</param>
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/// <param name="max">Maximum allowable value</param>
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/// <returns>A value inclusively between lower and upper</returns>
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static int Clamp(int value, int min, int max)
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{
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// First we check to see if we're greater than the max
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value = (value > max) ? max : value;
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// Then we check to see if we're less than the min.
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value = (value < min) ? min : value;
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// There's no check to see if min > max.
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return value;
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}
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}
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/// <summary>
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/// A TextureSender handles the process of receiving a texture requested by the client from the
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/// AssetCache, and then sending that texture back to the client.
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@ -43,90 +134,81 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Records the number of times texture send has been called.
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/// </summary>
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public int counter = 0;
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public bool ImageLoaded = false;
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/// <summary>
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/// Holds the texture asset to send.
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/// </summary>
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private AssetBase m_asset;
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private bool m_cancel = false;
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private bool m_sending = false;
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private bool sendFirstPacket = false;
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private int initialDiscardLevel = 0;
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private int initialPacketNum = 0;
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private float initialPriority = 0.0f;
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//public UUID assetID { get { return m_asset.FullID; } }
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// private bool m_cancel = false;
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// See ITextureSender
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// private bool m_sending = false;
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/// <summary>
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/// This is actually the number of extra packets required to send the texture data! We always assume
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/// at least one is required.
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/// </summary>
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private int NumPackets = 0;
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/// <summary>
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/// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
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/// at the 600th byte (0th indexed).
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/// </summary>
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private int PacketCounter = 0;
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private int RequestedDiscardLevel = -1;
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private ImageDownload download;
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private IClientAPI RequestUser;
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private uint StartPacketNumber = 0;
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority)
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{
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RequestUser = client;
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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initialDiscardLevel = discardLevel;
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initialPacketNum = (int)packetNumber;
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initialPriority = priority;
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}
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#region ITextureSender Members
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public bool Cancel
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{
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get { return false; }
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set
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{
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// m_cancel = value;
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}
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get { return m_cancel; }
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set { m_cancel = value; }
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}
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public bool Sending
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{
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get { return false; }
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set
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{
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// m_sending = value;
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}
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get { return m_sending; }
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set { m_sending = value; }
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}
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// See ITextureSender
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public void UpdateRequest(int discardLevel, uint packetNumber)
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{
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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PacketCounter = (int) StartPacketNumber;
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if (download == null)
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return;
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lock (download)
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{
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if (discardLevel < download.DiscardLevel)
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m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}",
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m_asset.FullID, download.DiscardLevel, discardLevel);
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if (packetNumber != download.CurrentPacket)
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m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}",
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m_asset.FullID, download.CurrentPacket, packetNumber);
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download.Update(discardLevel, download.Priority, (int)packetNumber);
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sendFirstPacket = true;
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}
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}
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// See ITextureSender
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public bool SendTexturePacket()
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{
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//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
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SendPacket();
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counter++;
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if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
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((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))))
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if (download != null && !m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket))
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{
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SendPacket();
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return false;
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}
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else
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{
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m_sending = false;
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m_cancel = true;
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sendFirstPacket = false;
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return true;
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}
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return false;
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}
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#endregion
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@ -138,9 +220,52 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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public void TextureReceived(AssetBase asset)
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{
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m_asset = asset;
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NumPackets = CalculateNumPackets(asset.Data.Length);
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PacketCounter = (int) StartPacketNumber;
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ImageLoaded = true;
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try
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{
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OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
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if (texture.DecodeLayerBoundaries())
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{
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bool sane = true;
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// Sanity check all of the layers
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for (int i = 0; i < texture.LayerInfo.Length; i++)
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{
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if (texture.LayerInfo[i].End > texture.AssetData.Length)
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{
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sane = false;
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break;
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}
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}
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if (sane)
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{
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download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum);
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ImageLoaded = true;
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m_sending = true;
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m_cancel = false;
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sendFirstPacket = true;
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return;
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}
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else
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{
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m_log.Error("JPEG2000 texture decoding succeeded, but sanity check failed for " +
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m_asset.FullID.ToString());
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}
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}
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else
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{
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m_log.Error("JPEG2000 texture decoding failed for " + m_asset.FullID.ToString());
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}
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}
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catch (Exception ex)
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{
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m_log.Error("JPEG2000 texture decoding threw an exception for " + m_asset.FullID.ToString(), ex);
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}
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ImageLoaded = false;
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m_sending = false;
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m_cancel = true;
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}
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/// <summary>
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@ -148,66 +273,48 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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/// </summary>
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private void SendPacket()
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{
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if (PacketCounter <= NumPackets)
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lock (download)
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{
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if (PacketCounter == 0)
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if (sendFirstPacket)
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{
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if (NumPackets == 0)
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sendFirstPacket = false;
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if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE)
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{
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RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
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PacketCounter++;
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return;
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}
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else
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{
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byte[] ImageData1 = new byte[600];
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Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
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RequestUser.SendImageFirstPart(
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(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
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PacketCounter++;
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byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
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try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE); }
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catch (Exception)
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{
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m_log.Error("Texture data copy failed on first packet for " + m_asset.FullID.ToString());
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m_cancel = true;
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m_sending = false;
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return;
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}
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RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
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}
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}
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else
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int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
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download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
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byte[] imageData = new byte[imagePacketSize];
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try { Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize); }
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catch (Exception)
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{
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int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
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if (size > 1000) size = 1000;
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byte[] imageData = new byte[size];
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try
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{
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Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size);
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}
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catch (ArgumentOutOfRangeException)
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{
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m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
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m_asset.FullID.ToString());
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return;
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}
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RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
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PacketCounter++;
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m_log.Error("Texture data copy failed for " + m_asset.FullID.ToString());
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m_cancel = true;
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m_sending = false;
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return;
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}
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RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData);
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++download.CurrentPacket;
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}
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}
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/// <summary>
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/// Calculate the number of packets that will be required to send the texture loaded into this sender
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/// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
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/// </summary>
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/// <param name="length"></param>
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/// <returns></returns>
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private int CalculateNumPackets(int length)
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{
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int numPackets = 0;
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|
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if (length > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
int restData = (length - 600);
|
||||
int restPackets = ((restData + 999) / 1000);
|
||||
numPackets = restPackets;
|
||||
}
|
||||
|
||||
return numPackets;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Nwc.XmlRpc;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Reflection;
|
|||
using System.Text;
|
||||
using System.Timers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
|
|
@ -544,11 +544,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
|
||||
Evidence evidence = new Evidence(baseEvidence);
|
||||
|
||||
m_AppDomains[appDomain] =
|
||||
AppDomain sandbox =
|
||||
AppDomain.CreateDomain(
|
||||
m_Scene.RegionInfo.RegionID.ToString(),
|
||||
evidence, appSetup);
|
||||
|
||||
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
|
||||
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
|
||||
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
|
||||
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
|
||||
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
|
||||
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
|
||||
sandbox.SetAppDomainPolicy(sandboxPolicy);
|
||||
|
||||
m_AppDomains[appDomain] = sandbox;
|
||||
|
||||
m_AppDomains[appDomain].AssemblyResolve +=
|
||||
new ResolveEventHandler(
|
||||
AssemblyResolver.OnAssemblyResolve);
|
||||
|
|
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Reference in New Issue