a few changes on Multiregion control file load ; load oar seems far from good
parent
f6820959b7
commit
3be340cbf2
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@ -217,8 +217,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_requestId = requestId;
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m_requestId = requestId;
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m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
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m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
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m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
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m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
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m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
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: new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
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m_boundingOrigin = Vector3.Zero;
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m_boundingOrigin = Vector3.Zero;
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m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, float.MaxValue);
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m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, float.MaxValue);
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@ -239,7 +237,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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else m_log.InfoFormat("[ARCHIVER]: The bounding cube origin must be within the destination region! Setting to {0}.", m_boundingOrigin.ToString());
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else m_log.InfoFormat("[ARCHIVER]: The bounding cube origin must be within the destination region! Setting to {0}.", m_boundingOrigin.ToString());
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}
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}
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if (options.ContainsKey("bounding-size"))
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if (options.ContainsKey("bounding-size"))
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{
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{
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Vector3 bsOption = (Vector3)options["bounding-size"];
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Vector3 bsOption = (Vector3)options["bounding-size"];
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@ -1194,7 +1191,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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dearchivedScenes.MultiRegionFormat = multiRegion;
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dearchivedScenes.MultiRegionFormat = multiRegion;
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if (!multiRegion)
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if (!multiRegion && dearchivedScenes.GetScenesCount() == 0)
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{
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{
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// Add the single scene
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// Add the single scene
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dearchivedScenes.StartRow();
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dearchivedScenes.StartRow();
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@ -75,6 +75,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// The size of the region being loaded.
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/// The size of the region being loaded.
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/// </summary>
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/// </summary>
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public Vector3 RegionSize { get; set; }
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public Vector3 RegionSize { get; set; }
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public RegionInfo()
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{
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RegionSize = new Vector3(256f,256f,float.MaxValue);
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -118,12 +123,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void StartRegion()
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public void StartRegion()
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{
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{
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m_curX = (m_curX == null) ? 0 : m_curX + 1;
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m_curX = (m_curX == null) ? 0 : m_curX + 1;
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// Note: this doesn't mean we have a real region in this location; this could just be a "hole"
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// Note: this doesn't mean we have a real region in this location; this could just be a "hole"
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}
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}
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public void SetRegionOriginalID(string id)
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public void SetRegionOriginalID(string id)
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{
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{
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if (m_curRegion == null) m_curRegion = new RegionInfo();
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m_curRegion = new RegionInfo();
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m_curRegion.Location = new Point((int)m_curX, (int)m_curY);
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m_curRegion.Location = new Point((int)m_curX, (int)m_curY);
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m_curRegion.OriginalID = id;
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m_curRegion.OriginalID = id;
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// 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
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// 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
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@ -137,7 +142,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void SetRegionSize(Vector3 size)
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public void SetRegionSize(Vector3 size)
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{
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{
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if (m_curRegion == null) m_curRegion = new RegionInfo();
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m_curRegion.RegionSize = size;
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m_curRegion.RegionSize = size;
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}
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}
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@ -155,7 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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{
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foreach (RegionInfo archivedRegion in m_directory2region.Values)
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foreach (RegionInfo archivedRegion in m_directory2region.Values)
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{
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{
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Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY);
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Point location = new Point((int)rootScene.RegionInfo.RegionLocX,
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(int)rootScene.RegionInfo.RegionLocY);
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location.Offset(archivedRegion.Location);
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location.Offset(archivedRegion.Location);
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Scene scene;
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Scene scene;
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@ -238,5 +244,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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return m_newId2region.Keys.ToList();
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return m_newId2region.Keys.ToList();
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}
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}
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public int GetScenesCount()
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{
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return m_directory2region.Count;
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}
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}
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}
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}
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}
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