Implements llGetInventoryName() - the order is based upon inventory key, which probably doesn't match 100% with LL's grid.
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45b9114df7
commit
3be815b206
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@ -1793,7 +1793,23 @@ namespace OpenSim.Region.ScriptEngine.Common
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public string llGetInventoryName(int type, int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llGetInventoryName");
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ArrayList keys = new ArrayList();
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foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.InvType == type)
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{
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keys.Add(inv.Key.ToString());
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}
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}
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if (keys.Count == 0)
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{
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}
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keys.Sort();
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if (keys.Count > number)
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{
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return m_host.TaskInventory[LLUUID.Parse((string)keys[number])].Name;
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}
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return String.Empty;
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}
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